Detach VBlank and RSX Decompiler threads
Should fix exception handling in RSX Thread
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@@ -569,7 +569,7 @@ namespace rsx
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last_flip_time = get_system_time() - 1000000;
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named_thread vblank_thread("VBlank Thread", [this]()
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thread_ctrl::spawn("VBlank Thread", [this]()
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{
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const u64 start_time = get_system_time();
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@@ -604,7 +604,7 @@ namespace rsx
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}
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});
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named_thread decompiler_thread ("RSX Decompiler Thread", [this]
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thread_ctrl::spawn("RSX Decompiler Thread", [this]
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{
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if (g_cfg.video.disable_asynchronous_shader_compiler)
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{
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