Detach VBlank and RSX Decompiler threads
Should fix exception handling in RSX Thread
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@@ -569,7 +569,7 @@ namespace rsx
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last_flip_time = get_system_time() - 1000000;
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last_flip_time = get_system_time() - 1000000;
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named_thread vblank_thread("VBlank Thread", [this]()
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thread_ctrl::spawn("VBlank Thread", [this]()
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{
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{
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const u64 start_time = get_system_time();
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const u64 start_time = get_system_time();
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@@ -604,7 +604,7 @@ namespace rsx
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}
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}
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});
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});
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named_thread decompiler_thread ("RSX Decompiler Thread", [this]
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thread_ctrl::spawn("RSX Decompiler Thread", [this]
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{
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{
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if (g_cfg.video.disable_asynchronous_shader_compiler)
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if (g_cfg.video.disable_asynchronous_shader_compiler)
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{
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{
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@@ -1440,7 +1440,7 @@ namespace rsx
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info.attribute_stride += rsx::get_vertex_type_size_on_host(vinfo.type(), vinfo.size());
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info.attribute_stride += rsx::get_vertex_type_size_on_host(vinfo.type(), vinfo.size());
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info.locations.push_back(index);
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info.locations.push_back(index);
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if (input_mask & (1u << index))
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if (input_mask & (1u << index))
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{
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{
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result.attribute_placement[index] = attribute_buffer_placement::transient;
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result.attribute_placement[index] = attribute_buffer_placement::transient;
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}
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}
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