cheat_manager: improve parser errors
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@@ -0,0 +1,32 @@
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#include "stdafx.h"
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#include "cheat_info.h"
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#include "Config.h"
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#include "StrUtil.h"
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LOG_CHANNEL(log_cheat, "Cheat");
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bool cheat_info::from_str(const std::string& cheat_line)
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{
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auto cheat_vec = fmt::split(cheat_line, {"@@@"}, false);
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s64 val64 = 0;
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if (cheat_vec.size() != 5 || !cfg::try_to_int64(&val64, cheat_vec[2], 0, cheat_type_max - 1))
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{
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log_cheat.fatal("Failed to parse cheat line");
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return false;
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}
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game = cheat_vec[0];
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description = cheat_vec[1];
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type = cheat_type{::narrow<u8>(val64)};
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offset = std::stoul(cheat_vec[3]);
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red_script = cheat_vec[4];
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return true;
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}
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std::string cheat_info::to_str() const
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{
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std::string cheat_str = game + "@@@" + description + "@@@" + std::to_string(static_cast<u8>(type)) + "@@@" + std::to_string(offset) + "@@@" + red_script + "@@@";
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return cheat_str;
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}
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@@ -0,0 +1,30 @@
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#pragma once
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#include "stdafx.h"
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enum class cheat_type : u8
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{
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unsigned_8_cheat,
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unsigned_16_cheat,
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unsigned_32_cheat,
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unsigned_64_cheat,
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signed_8_cheat,
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signed_16_cheat,
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signed_32_cheat,
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signed_64_cheat,
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max
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};
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constexpr u8 cheat_type_max = static_cast<u8>(cheat_type::max);
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struct cheat_info
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{
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std::string game;
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std::string description;
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cheat_type type = cheat_type::max;
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u32 offset{};
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std::string red_script;
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bool from_str(const std::string& cheat_line);
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std::string to_str() const;
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};
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