Multithreaded compile on Windows for llvm, glsl, vulkan
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@@ -40,24 +40,24 @@
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NMakeBuildCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Release</NMakeBuildCommandLine>
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Release /m</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release</NMakeReBuildCommandLine>
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /m</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Release</NMakeCleanCommandLine>
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /m</NMakeCleanCommandLine>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeBuildCommandLine>
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cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Debug
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Debug /m
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</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>
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cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug /m
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</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>
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cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /m
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</NMakeCleanCommandLine>
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</PropertyGroup>
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<ItemDefinitionGroup>
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