cellPngDec Module Added
Implemented 'cellPngDec', using 'sys_fs' to access the files and the 'lodepng' library to decode PNG buffers to Raw-pixel buffers that can be used as textures.
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@@ -1,5 +1,5 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rpcs3", "rpcs3\rpcs3.vcxproj", "{70CD65B0-91D6-4FAE-9A7B-4AF55D0D1B12}"
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ProjectSection(ProjectDependencies) = postProject
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{3111D679-7796-23C4-BA0C-271F1145DA24} = {3111D679-7796-23C4-BA0C-271F1145DA24}
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@@ -57,6 +57,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "xml", "wxWidgets\build\msw\
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "xrc", "wxWidgets\build\msw\wx_xrc.vcxproj", "{8BECCA95-C7D7-CFF8-FDB1-4950E9F8E8E6}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "lodepng", "lodepng", "{48675C2D-D949-400D-8758-E22FB6DF3D58}"
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ProjectSection(SolutionItems) = preProject
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lodepng\lodepng.cpp = lodepng\lodepng.cpp
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lodepng\lodepng.h = lodepng\lodepng.h
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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