cellPngDec Module Added

Implemented 'cellPngDec', using 'sys_fs' to access the files and the
'lodepng' library to decode PNG buffers to Raw-pixel buffers that can be
used as textures.
This commit is contained in:
Alexandro Sánchez Bach
2013-09-08 10:45:10 +02:00
parent 43e0c84f64
commit 3123432dcc
6 changed files with 8217 additions and 2 deletions
+8 -2
View File
@@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rpcs3", "rpcs3\rpcs3.vcxproj", "{70CD65B0-91D6-4FAE-9A7B-4AF55D0D1B12}"
ProjectSection(ProjectDependencies) = postProject
{3111D679-7796-23C4-BA0C-271F1145DA24} = {3111D679-7796-23C4-BA0C-271F1145DA24}
@@ -57,6 +57,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "xml", "wxWidgets\build\msw\
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "xrc", "wxWidgets\build\msw\wx_xrc.vcxproj", "{8BECCA95-C7D7-CFF8-FDB1-4950E9F8E8E6}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "lodepng", "lodepng", "{48675C2D-D949-400D-8758-E22FB6DF3D58}"
ProjectSection(SolutionItems) = preProject
lodepng\lodepng.cpp = lodepng\lodepng.cpp
lodepng\lodepng.h = lodepng\lodepng.h
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32