vk: Refactor the vram exhausted handler
- Mostly a de-uglify pass
This commit is contained in:
@@ -1122,10 +1122,9 @@ bool VKGSRender::on_vram_exhausted(rsx::problem_severity severity)
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bool surface_cache_relieved = false;
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bool surface_cache_relieved = false;
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if (severity >= rsx::problem_severity::moderate)
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{
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// Check if we need to spill
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const auto mem_info = m_device->get_memory_mapping();
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const auto mem_info = m_device->get_memory_mapping();
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// Check if we need to spill
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if (severity >= rsx::problem_severity::fatal && // Only spill for fatal errors
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if (severity >= rsx::problem_severity::fatal && // Only spill for fatal errors
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mem_info.device_local != mem_info.host_visible_coherent && // Do not spill if it is an IGP, there is nowhere to spill to
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mem_info.device_local != mem_info.host_visible_coherent && // Do not spill if it is an IGP, there is nowhere to spill to
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m_rtts.is_overallocated()) // Surface cache must be over-allocated by the design quota
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m_rtts.is_overallocated()) // Surface cache must be over-allocated by the design quota
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@@ -1141,7 +1140,14 @@ bool VKGSRender::on_vram_exhausted(rsx::problem_severity severity)
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m_rtts.free_invalidated(*m_current_command_buffer, severity);
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m_rtts.free_invalidated(*m_current_command_buffer, severity);
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}
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}
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if (severity >= rsx::problem_severity::fatal && surface_cache_relieved && !m_samplers_dirty)
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const bool any_cache_relieved = (texture_cache_relieved || surface_cache_relieved);
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if (severity <= rsx::problem_severity::moderate)
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{
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return any_cache_relieved;
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}
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ensure(severity >= rsx::problem_severity::fatal);
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if (surface_cache_relieved && !m_samplers_dirty)
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{
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{
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// If surface cache was modified destructively, then we must reload samplers touching the surface cache.
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// If surface cache was modified destructively, then we must reload samplers touching the surface cache.
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bool invalidate_samplers = false;
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bool invalidate_samplers = false;
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@@ -1164,14 +1170,9 @@ bool VKGSRender::on_vram_exhausted(rsx::problem_severity severity)
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m_samplers_dirty.store(true);
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m_samplers_dirty.store(true);
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}
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}
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}
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}
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}
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const bool any_cache_relieved = (texture_cache_relieved || surface_cache_relieved);
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if (severity >= rsx::problem_severity::fatal)
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{
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// Imminent crash, full GPU sync is the least of our problems
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// Imminent crash, full GPU sync is the least of our problems
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flush_command_queue(true, true);
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flush_command_queue(true, true);
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}
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return any_cache_relieved;
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return any_cache_relieved;
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}
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}
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