gl: Remove a debug print
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@@ -144,7 +144,6 @@ void GLVertexDecompilerThread::insertMainStart(std::stringstream & OS)
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if (!PI.value.empty())
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if (!PI.value.empty())
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{
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{
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printf("Value=%s\n", PI.value.c_str());
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// Simplify default initialization
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// Simplify default initialization
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if (PI.value == "vec4(0.0, 0.0, 0.0, 0.0)")
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if (PI.value == "vec4(0.0, 0.0, 0.0, 0.0)")
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registers += " = vec4(0.)";
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registers += " = vec4(0.)";
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