gl: Require GLSL 450 when using barycentric extension
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@@ -46,6 +46,7 @@ void GLFragmentDecompilerThread::insertHeader(std::stringstream & OS)
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if (m_prog.ctrl & RSX_SHADER_CONTROL_ATTRIBUTE_INTERPOLATION)
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if (m_prog.ctrl & RSX_SHADER_CONTROL_ATTRIBUTE_INTERPOLATION)
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{
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{
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gl_version = std::max(gl_version, 450);
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required_extensions.push_back("GL_NV_fragment_shader_barycentric");
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required_extensions.push_back("GL_NV_fragment_shader_barycentric");
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}
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}
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