cmake: fix build with USE_FAUDIO if system SDL is not found

This commit is contained in:
Megamouse
2025-11-16 15:17:12 +01:00
parent 5267c87ca7
commit 2042b54d2d
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -133,7 +133,7 @@ if(MSVC)
endif()
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message( FATAL_ERROR "RPCS3 can only be compiled on 64-bit platforms." )
message(FATAL_ERROR "RPCS3 can only be compiled on 64-bit platforms.")
endif()
if(APPLE AND CMAKE_OSX_ARCHITECTURES STREQUAL "arm64")