Add a option for converting audio to 16 bit. Issue #276 fixed with using this option?
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@@ -7,6 +7,8 @@ ALCenum g_last_alc_error = ALC_NO_ERROR;
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#define checkForAlError(sit) if((g_last_al_error = alGetError()) != AL_NO_ERROR) printAlError(g_last_al_error, sit)
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#define checkForAlcError(sit) if((g_last_alc_error = alcGetError(m_device)) != ALC_NO_ERROR) printAlcError(g_last_alc_error, sit)
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static const ALenum g_audio_format = Ini.AudioConvertToU16.GetValue() ? AL_FORMAT_STEREO16 : AL_FORMAT_STEREO_FLOAT32;
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void printAlError(ALenum err, const char* situation)
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{
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if(err != AL_NO_ERROR)
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@@ -142,11 +144,11 @@ void OpenALThread::AddData(const void* src, ALsizei size)
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Play();
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}
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bool OpenALThread::AddBlock(const ALuint buffer_id, ALsizei size, const void* src)
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bool OpenALThread::AddBlock(const ALuint buffer_id, const ALsizei size, const void* src)
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{
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if (size < 1) return false;
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alBufferData(buffer_id, AL_FORMAT_STEREO_FLOAT32, src, size, 48000);
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alBufferData(buffer_id, g_audio_format, src, size, 48000);
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checkForAlError("alBufferData");
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return true;
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