update some comments
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#include "Emu/RSX/GSRender.h"
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#include "Emu/RSX/GSRender.h"
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// For now, a trivial constructor/destructor. May add command line usage later.
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// For now, a trivial constructor/destructor. May add command line usage later.
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rpcs3_app::rpcs3_app(int& argc, char** argv) : QCoreApplication(argc, argv)
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rpcs3_app::rpcs3_app(int& argc, char** argv) : QCoreApplication(argc, argv)
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{
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{
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}
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}
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@@ -7,7 +7,7 @@
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#include "main_application.h"
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#include "main_application.h"
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/** RPCS3 Application Class
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/** RPCS3 Application Class
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* The point of this class is to do application initialization and to hold onto the main window. The main thing I intend this class to do, for now, is to initialize callbacks and the main_window.
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* The main point of this class is to do application initialization and initialize callbacks.
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*/
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*/
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class rpcs3_app : public QCoreApplication, public main_application
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class rpcs3_app : public QCoreApplication, public main_application
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@@ -13,6 +13,9 @@
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#include "gs_frame.h"
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#include "gs_frame.h"
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#include "gl_gs_frame.h"
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#include "gl_gs_frame.h"
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/** RPCS3 GUI Application Class
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* The main point of this class is to do application initialization, to hold the main and game windows and to initialize callbacks.
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*/
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class gui_application : public QApplication, public main_application
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class gui_application : public QApplication, public main_application
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{
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{
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Q_OBJECT
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Q_OBJECT
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