vk: Fix wpos computation
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@@ -346,8 +346,8 @@ void VKFragmentDecompilerThread::insertGlobalFunctions(std::stringstream &OS)
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if (m_shader_props.require_wpos)
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if (m_shader_props.require_wpos)
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{
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{
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OS <<
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OS <<
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"const float wpos_scale fs_contexts[fs_context_offset].wpos_scale;\n"
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"#define wpos_scale fs_contexts[fs_context_offset].wpos_scale\n"
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"const float wpos_bias fs_contexts[fs_context_offset].wpos_bias;\n\n";
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"#define wpos_bias fs_contexts[fs_context_offset].wpos_bias\n\n";
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}
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}
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OS << "#define texture_base_index fs_texture_base_index\n\n";
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OS << "#define texture_base_index fs_texture_base_index\n\n";
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