vulkan: Flush queue before attempting to copy texture memory!
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@@ -761,6 +761,11 @@ bool VKGSRender::on_access_violation(u32 address, bool is_writing)
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{
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{
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vm::temporary_unlock();
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vm::temporary_unlock();
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}
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}
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else
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{
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//Flush primary cb queue to sync pending changes (e.g image transitions!)
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flush_command_queue();
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}
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if (sync_timestamp > 0)
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if (sync_timestamp > 0)
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{
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{
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