System: fix config path in restore_on_no_boot
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@@ -731,13 +731,13 @@ game_boot_result Emulator::GetElfPathFromDir(std::string& elf_path, const std::s
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game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, cfg_mode config_mode, const std::string& config_path)
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game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, cfg_mode config_mode, const std::string& config_path)
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{
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{
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auto save_args = std::make_tuple(m_path, argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_mode);
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auto save_args = std::make_tuple(m_path, argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_path);
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auto restore_on_no_boot = [&](game_boot_result result)
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auto restore_on_no_boot = [&](game_boot_result result)
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{
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{
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if (IsStopped() || result != game_boot_result::no_errors)
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if (IsStopped() || result != game_boot_result::no_errors)
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{
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{
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std::tie(m_path, argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_mode) = std::move(save_args);
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std::tie(m_path, argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_path) = std::move(save_args);
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}
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}
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return result;
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return result;
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