Create headless application [WIP]
This commit is contained in:
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
#include "Emu/System.h"
|
||||
|
||||
#include "Emu/RSX/GSRender.h"
|
||||
#include "Emu/RSX/Null/NullGSRender.h"
|
||||
#include "Emu/RSX/GL/GLGSRender.h"
|
||||
#ifdef _MSC_VER
|
||||
#include "Emu/RSX/D3D12/D3D12GSRender.h"
|
||||
#endif
|
||||
#if defined(_WIN32) || defined(HAVE_VULKAN)
|
||||
#include "Emu/RSX/VK/VKGSRender.h"
|
||||
#endif
|
||||
|
||||
#include <QWindow>
|
||||
|
||||
class main_application
|
||||
{
|
||||
public:
|
||||
virtual void Init() = 0;
|
||||
|
||||
static bool InitializeEmulator(const std::string& user, bool force_init);
|
||||
|
||||
protected:
|
||||
virtual QThread* get_thread() = 0;
|
||||
|
||||
EmuCallbacks CreateCallbacks();
|
||||
|
||||
QWindow* m_game_window = nullptr; // (Currently) only needed so that pad handlers have a valid target for event filtering.
|
||||
};
|
||||
Reference in New Issue
Block a user