d3d12: Update
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@@ -35,8 +35,6 @@ std::string D3D12FragmentDecompiler::getFunction(enum class FUNCTION f)
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{
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{
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default:
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default:
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abort();
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abort();
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case FUNCTION::FUNCTION_SATURATE:
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return "saturate";
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case FUNCTION::FUNCTION_DP2:
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case FUNCTION::FUNCTION_DP2:
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return "dot($0.xy, $1.xy).xxxx";
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return "dot($0.xy, $1.xy).xxxx";
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case FUNCTION::FUNCTION_DP2A:
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case FUNCTION::FUNCTION_DP2A:
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@@ -72,6 +70,11 @@ std::string D3D12FragmentDecompiler::getFunction(enum class FUNCTION f)
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}
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}
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}
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}
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std::string D3D12FragmentDecompiler::saturate(const std::string & code)
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{
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return "saturate(" + code + ")";
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}
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void D3D12FragmentDecompiler::insertHeader(std::stringstream & OS)
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void D3D12FragmentDecompiler::insertHeader(std::stringstream & OS)
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{
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{
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OS << "// Header" << std::endl;
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OS << "// Header" << std::endl;
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@@ -10,6 +10,7 @@ class D3D12FragmentDecompiler : public FragmentProgramDecompiler
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protected:
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protected:
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virtual std::string getFloatTypeName(size_t elementCount) override;
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virtual std::string getFloatTypeName(size_t elementCount) override;
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virtual std::string getFunction(enum class FUNCTION) override;
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virtual std::string getFunction(enum class FUNCTION) override;
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virtual std::string saturate(const std::string &code) override;
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virtual void insertHeader(std::stringstream &OS) override;
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virtual void insertHeader(std::stringstream &OS) override;
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virtual void insertIntputs(std::stringstream &OS) override;
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virtual void insertIntputs(std::stringstream &OS) override;
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