Put XAudio and OpenAL files in separate projects.
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+2
-2
@@ -6,7 +6,7 @@
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<ItemDefinitionGroup>
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<ClCompile>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>.\;..\;..\asmjit\src\asmjit;..\wxWidgets\include\msvc;..\wxWidgets\include;.\OpenAL\include;..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);..\llvm\include;..\llvm_build\include;$(UniversalCRT_IncludePath);..\minidx9\Include;..\minidx12\Include;..\glm</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>.\;..\;..\asmjit\src\asmjit;..\wxWidgets\include\msvc;..\wxWidgets\include;..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);..\llvm\include;..\llvm_build\include;$(UniversalCRT_IncludePath);..\minidx12\Include;..\glm</AdditionalIncludeDirectories>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>false</SDLCheck>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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@@ -20,7 +20,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;comctl32.lib;ws2_32.lib;shlwapi.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<DataExecutionPrevention>true</DataExecutionPrevention>
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<AdditionalLibraryDirectories>..\wxWidgets\lib\vc_x64_lib;..\ffmpeg\Windows\x86_64\lib;..\OpenAL\libs\Win64</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>..\wxWidgets\lib\vc_x64_lib;..\ffmpeg\Windows\x86_64\lib</AdditionalLibraryDirectories>
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<BaseAddress>0x10000</BaseAddress>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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</Link>
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