rsx/util: Add simple consistent hash function
rsx/vk/shaders_cache: Move vp control mask to dynamic state rsx/vk/gl: adds a shader cache for GL. Also Separates pipeline storage for each backend rsx: Add more texture state variables to the cache
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#pragma once
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#include <stdint.h>
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namespace rpcs3
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{
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template<typename T>
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static size_t hash_base(T value)
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{
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return static_cast<size_t>(value);
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}
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template<typename T>
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static size_t hash_struct(const T& value)
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{
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// FNV 64-bit
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size_t result = 14695981039346656037ull;
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const unsigned char *bytes = reinterpret_cast<const unsigned char*>(&value);
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for (size_t n = 0; n < sizeof(T); ++n)
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{
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result ^= bytes[n];
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result *= 1099511628211ull;
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}
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return result;
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}
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}
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