- Add renderOffline() to SynthesisEngine for faster-than-realtime audio rendering
- Add renderOffline() to MotifEngine wrapping the synthesis engine
- Update ux-test.html MP3 download to use offline rendering (no more real-time capture)
- Restyle ux-test.html with Game Boy LCD aesthetic to match main site
- Fix "16-Bit" to "8-Bit" across all titles and share cards (Game Boy is 8-bit!)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Consistent title across README, page titles, and social previews.
Tagline: Turn any song into a Game Boy version.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add logo and Wario images
- Update to correct production URL
- Simplify and reorganize sections
- Add Game Boy sound chip explanation
- Add tech stack and credits
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Update site title, h1, taglines across all pages
- OpenGraph/Twitter meta tags now use wario.png
- FAQ updated to "What is WARIO SYNTH?"
- All references to "Motif engine" → "Wario Synthesis Engine"
- Share links now branded as WARIO SYNTH
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Backend (MVP):
- Express API with /search and /fetch endpoints
- BitMidi and Dongrays search adapters with scoring heuristics
- CORS proxy with disk caching and validation
- Quality assessment and file size limits
Frontend Integration:
- Switch to @tonejs/midi parser for reliable MIDI parsing
- MIDIService for backend API communication
- MotifEngine updated to try real MIDI, fallback to synthetic
- Enhanced error handling and logging
Development:
- Concurrent frontend/backend npm scripts
- Basic project documentation
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>