Polish share page hierarchy and styling.
Align /play colors with main (green accents), simplify copy and metadata, reduce timestamp prominence, and improve title cleaning to avoid filename-like artifacts with optional artist subline.
This commit is contained in:
@@ -4,11 +4,11 @@
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0" />
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<title>Check out this Gameboy tune — MOTIF</title>
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<meta name="description" content="Someone shared a song with you. Tap play to run it through the Wario synthesis engine — then generate your own." />
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<meta name="description" content="Someone shared a song with you. Press play to hear it reimagined as classic game-console music — then generate your own." />
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<!-- OpenGraph / Social Media Preview -->
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<meta property="og:title" content="Check out this Gameboy tune" />
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<meta property="og:description" content="Someone shared a song with you. Tap play to run it through the Wario synthesis engine — then generate your own." />
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<meta property="og:description" content="Someone shared a song with you. Press play to hear it reimagined as classic game-console music — then generate your own." />
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<meta property="og:image" content="https://motif-self.vercel.app/chiptune_blog_piece_1000x.webp" />
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<meta property="og:image:width" content="1200" />
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<meta property="og:image:height" content="630" />
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@@ -18,7 +18,7 @@
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<!-- Twitter Card -->
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<meta name="twitter:card" content="summary_large_image" />
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<meta name="twitter:title" content="Check out this Gameboy tune" />
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<meta name="twitter:description" content="Someone shared a song with you. Tap play to run it through the Wario synthesis engine — then generate your own." />
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<meta name="twitter:description" content="Someone shared a song with you. Press play to hear it reimagined as classic game-console music — then generate your own." />
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<meta name="twitter:image" content="https://motif-self.vercel.app/chiptune_blog_piece_1000x.webp" />
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<style>
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:root {
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@@ -140,22 +140,22 @@
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}
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button.primary {
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background: var(--color-accent-secondary);
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background: var(--color-accent-primary);
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color: #000;
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border-color: rgba(255, 170, 68, 0.6);
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border-color: rgba(0, 255, 136, 0.55);
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font-weight: 700;
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}
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button.primary:hover:not(:disabled) {
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box-shadow: var(--glow-secondary), var(--shadow-md);
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box-shadow: var(--glow-primary), var(--shadow-md);
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}
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.motif-stage {
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background: var(--color-surface-elevated);
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padding: calc(var(--spacing-unit) * 3);
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border-radius: var(--radius);
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border: 1px solid rgba(255, 170, 68, 0.2);
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box-shadow: var(--shadow-lg), var(--glow-secondary);
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border: 1px solid rgba(255, 255, 255, 0.08);
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box-shadow: var(--shadow-lg);
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}
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.motif-grid {
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@@ -222,7 +222,7 @@
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.progress-container {
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margin-top: 8px;
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padding-top: 16px;
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border-top: 1px solid rgba(255, 170, 68, 0.15);
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border-top: 1px solid rgba(255, 255, 255, 0.08);
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display: none;
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}
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@@ -231,7 +231,11 @@
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justify-content: space-between;
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margin-bottom: 8px;
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font-size: 0.85em;
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color: #8f8f8f;
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color: rgba(255,255,255,0.22);
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transition: color 120ms ease;
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}
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.progress-time.active {
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color: rgba(255,255,255,0.55);
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}
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.progress-bar-wrapper {
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@@ -267,9 +271,9 @@
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width: 20px;
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height: 20px;
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border-radius: 50%;
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background: var(--color-accent-secondary);
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background: var(--color-accent-primary);
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cursor: pointer;
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box-shadow: 0 0 8px rgba(255, 170, 68, 0.6), var(--shadow-sm);
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box-shadow: 0 0 10px rgba(0, 255, 136, 0.28), var(--shadow-sm);
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margin-top: -7px;
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transition: transform 100ms ease;
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}
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@@ -288,10 +292,10 @@
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width: 20px;
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height: 20px;
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border-radius: 50%;
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background: var(--color-accent-secondary);
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background: var(--color-accent-primary);
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cursor: pointer;
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border: none;
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box-shadow: 0 0 8px rgba(255, 170, 68, 0.6), var(--shadow-sm);
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box-shadow: 0 0 10px rgba(0, 255, 136, 0.28), var(--shadow-sm);
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}
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.progress-fill {
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@@ -300,41 +304,59 @@
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top: 50%;
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transform: translateY(-50%);
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height: 6px;
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background: linear-gradient(90deg, var(--color-accent-secondary), rgba(255, 170, 68, 0.5));
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background: linear-gradient(90deg, rgba(0,255,136,0.95), rgba(0,255,136,0.45));
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border-radius: 3px;
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pointer-events: none;
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z-index: 1;
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width: 0%;
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transition: width 0.1s linear;
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}
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.meta-block {
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margin-top: 8px;
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font-size: 13px;
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color: rgba(255,255,255,0.58);
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line-height: 1.45;
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max-width: 72ch;
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}
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.volume-row {
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margin-top: 14px;
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opacity: 0.6;
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}
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.volume-row label {
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font-size: 12px;
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color: rgba(255,255,255,0.5);
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}
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</style>
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</head>
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<body>
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<div class="container">
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<div class="motif-stage" style="border-color: rgba(255, 255, 255, 0.08); box-shadow: var(--shadow-lg);">
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<div class="motif-stage">
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<div class="motif-grid" style="gap: 14px;">
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<!-- 1. Source Song Title -->
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<h1 id="songTitle" style="margin:0; font-size: 28px; line-height: 1.15; font-weight: 800; color: var(--color-text); letter-spacing: 0.01em;">
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Loading…
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</h1>
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<div id="songArtist" style="display:none; margin-top: -4px; font-size: 14px; color: rgba(255,255,255,0.62);"></div>
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<!-- 2. Transformation Description -->
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<p id="transformLine" style="margin:0; color: rgba(255,255,255,0.72); font-size: 14px;">
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Re-synthesised as NES-era chiptune using Motif
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Reimagined as classic game-console music
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</p>
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<!-- 3. Single Play/Pause Control -->
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<div style="display:flex; justify-content:center; margin-top: 6px;">
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<button id="playToggleBtn" class="primary" disabled style="min-width: 220px; padding: 14px 18px; font-size: 15px;">
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<div style="display:flex; justify-content:center; margin-top: 16px; margin-bottom: 16px;">
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<button id="playToggleBtn" class="primary" disabled style="min-width: 240px; padding: 14px 18px; font-size: 15px;">
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Play
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</button>
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</div>
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<!-- 4. Progress Bar -->
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<div class="progress-container" id="playProgressContainer" style="display:block; margin-top: 0; padding-top: 12px; border-top: 1px solid rgba(255, 255, 255, 0.08);">
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<div class="progress-time">
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<div class="progress-container" id="playProgressContainer" style="display:block; margin-top: 0; padding-top: 12px;">
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<div class="progress-time" id="playTimeRow">
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<span id="playCurrentTime">0:00</span>
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<span id="playDuration">0:00</span>
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<span id="playDuration"></span>
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</div>
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<div class="progress-bar-wrapper" style="padding: 10px 0;">
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<input id="playProgressBar" class="progress-bar" type="range" min="0" max="100" value="0" step="0.1" />
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@@ -342,25 +364,20 @@
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</div>
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</div>
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<!-- 5. Status Text Replacement (static, non-interactive) -->
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<div style="margin-top: 2px; font-size: 13px; color: rgba(255,255,255,0.72);">
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Procedural playback · No samples · Deterministic
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</div>
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<!-- 6. Minimal metadata line (secondary, low contrast) -->
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<div style="font-size: 12px; color: rgba(255,255,255,0.52); display:flex; gap: 14px; flex-wrap: wrap;">
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<span>Engine: Wario (Game Boy / NES)</span>
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<span>Source: MIDI structure</span>
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<!-- 5/6. Metadata (quiet block) -->
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<div class="meta-block" id="metaBlock">
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Procedural playback from MIDI structure.<br />
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Rendered using Motif’s Wario game-console engine.
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</div>
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<!-- Optional volume (acceptable) -->
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<div class="volume-control" style="min-width: 0; margin-top: 4px; opacity: 0.85;">
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<div class="volume-control volume-row" style="min-width: 0;">
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<label for="volume" style="min-width: auto;">Volume</label>
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<input id="volume" type="range" min="0" max="1" step="0.01" value="0.7" />
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</div>
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<!-- 7. Primary CTA (single) -->
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<div style="margin-top: 10px;">
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<div style="margin-top: 18px;">
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<a id="generateOwn" href="/" style="display:inline-block; color: rgba(0,255,136,0.92); text-decoration:none; font-weight: 650;">
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Generate your own →
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</a>
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+86
-22
@@ -55,32 +55,78 @@ function cleanLooseTitle(raw: string): string {
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.trim();
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}
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function formatDisplayTitle(raw: string): { display: string; prefill: string } {
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function stripJunkTokens(s: string): string {
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const tokens = (s || '').split(/\s+/g).filter(Boolean);
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const drop = new Set(['MID', 'MIDI', 'K']);
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const out: string[] = [];
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for (const t of tokens) {
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const up = t.toUpperCase();
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if (drop.has(up)) continue;
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// drop single-letter suffix tokens (common filename artefacts)
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if (/^[A-Z]$/i.test(t)) continue;
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out.push(t);
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}
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return out.join(' ');
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}
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function scoreTitleLike(part: string): number {
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const words = (part || '').split(/\s+/g).filter(Boolean);
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let score = 0;
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for (const w of words) {
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const isCaps = w.length >= 3 && w === w.toUpperCase() && /[A-Z]/.test(w);
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const isWordy = w.length >= 3;
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if (isWordy && !isCaps) score += 2;
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if (isCaps) score -= 2;
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if (w.length === 1) score -= 1;
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}
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score += Math.min(6, words.length);
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return score;
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}
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function splitOnSeparators(raw: string): string[] {
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const normalized = (raw || '')
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.replace(/[–—]/g, '-') // normalize en/em-dash to hyphen
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.replace(/\s*-\s*/g, ' - ');
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return normalized
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.split(/\s+-\s+/g)
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.map((p) => p.trim())
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.filter(Boolean);
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}
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function pickShareTitle(raw: string): { title: string; artist: string | null; prefill: string } {
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const cleaned = cleanLooseTitle(raw);
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// If we have common separators "Artist - Title" or "Artist — Title", invert to "Title — Artist"
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const sepMatch = cleaned.match(/^(.+?)\s*(?:—|-)\s*(.+)$/);
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if (sepMatch) {
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const left = titleCase(sepMatch[1].trim());
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const right = titleCase(sepMatch[2].trim());
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// Heuristic: if left looks like an artist, invert (most common file naming)
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const display = `${right} — ${left}`;
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return { display, prefill: `${right} ${left}`.trim() };
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const parts = splitOnSeparators(cleaned);
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// Default: use best-looking part and avoid guessing artist unless very confident.
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let chosen = cleaned;
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let artist: string | null = null;
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if (parts.length >= 2) {
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const a = parts[0];
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const b = parts.slice(1).join(' - ');
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const scoreA = scoreTitleLike(a);
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const scoreB = scoreTitleLike(b);
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chosen = scoreB > scoreA ? b : a;
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if (scoreA === scoreB) chosen = b; // default to "Artist - Title" pattern
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// Only show artist if the other side looks confidently like a human name/titlecase.
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const other = chosen === a ? b : a;
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const otherTC = titleCase(stripJunkTokens(other));
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const chosenTC = titleCase(stripJunkTokens(chosen));
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const looksLikeName = otherTC.split(/\s+/).length >= 2 && otherTC !== otherTC.toUpperCase();
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if (looksLikeName && chosenTC && chosenTC.length >= 3) {
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// Only accept if other isn't screaming filename (no digits, no extensions)
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if (!/[0-9]/.test(otherTC)) artist = otherTC;
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}
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}
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// Dot-prefix heuristic: "ARTIST.Title" becomes "Title — Artist"
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const dotPrefix = raw.match(/^([A-Za-z]{2,20})[._\s]+(.+)$/);
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if (dotPrefix && dotPrefix[1] && dotPrefix[2]) {
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const artist = titleCase(cleanLooseTitle(dotPrefix[1]));
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const title = titleCase(cleanLooseTitle(dotPrefix[2]));
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if (artist && title) return { display: `${title} — ${artist}`, prefill: `${title} ${artist}`.trim() };
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}
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const t = titleCase(cleaned || 'Shared Motif');
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return { display: t, prefill: t };
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const title = titleCase(stripJunkTokens(chosen)).trim();
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return { title: title || 'Shared Motif', artist, prefill: title || cleaned || 'Shared Motif' };
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}
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async function main(): Promise<void> {
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const titleEl = qs('songTitle');
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const artistEl = qs('songArtist');
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const playBtn = qs('playToggleBtn') as HTMLButtonElement;
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const volumeEl = qs('volume') as HTMLInputElement;
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const generateOwn = qs('generateOwn') as HTMLAnchorElement;
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@@ -89,14 +135,21 @@ async function main(): Promise<void> {
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const progressFill = qs('playProgressFill') as HTMLElement;
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const currentTimeEl = qs('playCurrentTime') as HTMLElement;
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const durationEl = qs('playDuration') as HTMLElement;
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const timeRow = qs('playTimeRow') as HTMLElement;
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const { midiUrl: u, title } = buildMidiUrlFromParams();
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const formatted = formatDisplayTitle(title);
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titleEl.textContent = formatted.display;
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const picked = pickShareTitle(title);
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titleEl.textContent = picked.title;
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if (picked.artist) {
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artistEl.textContent = picked.artist;
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(artistEl as HTMLElement).style.display = 'block';
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} else {
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(artistEl as HTMLElement).style.display = 'none';
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}
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// Set CTA back to home, prefilling search if we have a title.
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generateOwn.href = formatted.prefill ? `/?song=${encodeURIComponent(formatted.prefill)}` : '/';
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generateOwn.href = picked.prefill ? `/?song=${encodeURIComponent(picked.prefill)}` : '/';
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if (!u) {
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playBtn.disabled = true;
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@@ -113,6 +166,7 @@ async function main(): Promise<void> {
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let resumeProgress = 0;
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let playStartMs: number | null = null; // performance.now() at audio time=0 (minus offset)
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let playOffsetSec = 0; // last known playback position in seconds
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let timeRowTimeout: number | null = null;
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try {
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const buf = await midiService.fetchMIDI(u);
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@@ -163,6 +217,12 @@ async function main(): Promise<void> {
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}
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}
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function showTimeRow(): void {
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timeRow.classList.add('active');
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if (timeRowTimeout) window.clearTimeout(timeRowTimeout);
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timeRowTimeout = window.setTimeout(() => timeRow.classList.remove('active'), 900);
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}
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function startProgressUpdates(): void {
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stopProgressUpdates();
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progressInterval = window.setInterval(updateProgress, 100);
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@@ -181,6 +241,7 @@ async function main(): Promise<void> {
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});
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const seekHandler = (e: Event) => {
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showTimeRow();
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const p = Number.parseFloat((e.target as HTMLInputElement).value) / 100;
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if (!isGenerated) {
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resumeProgress = p;
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@@ -208,6 +269,7 @@ async function main(): Promise<void> {
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// Pause (implemented as stop + remembered position)
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if (isPlaying) {
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showTimeRow();
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const current = getLocalCurrentTime();
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resumeProgress = durationSec > 0 ? current / durationSec : 0;
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playOffsetSec = current;
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@@ -234,6 +296,7 @@ async function main(): Promise<void> {
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isGenerated = true;
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// If user scrubbed before play, carry that into seconds now that we know duration.
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playOffsetSec = resumeProgress * durationSec;
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showTimeRow();
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}
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setUiPlaying(true);
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@@ -246,6 +309,7 @@ async function main(): Promise<void> {
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// Local progress tracking
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playStartMs = performance.now() - playOffsetSec * 1000;
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startProgressUpdates();
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showTimeRow();
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} catch (e) {
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setUiPlaying(false);
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playStartMs = null;
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