diff --git a/index.html b/index.html
index 99ae1e3..96cde02 100644
--- a/index.html
+++ b/index.html
@@ -84,8 +84,13 @@
.topbar h1 {
margin: 0;
}
- .faq-link {
+ .topbar-actions {
margin-left: auto;
+ display: inline-flex;
+ align-items: center;
+ gap: 8px;
+ }
+ .faq-link {
background: transparent;
border: 1px solid rgba(255,255,255,0.14);
color: rgba(255,255,255,0.85);
@@ -820,7 +825,10 @@
Procedural Music Synthesis from MIDI Structure
diff --git a/models.html b/models.html
new file mode 100644
index 0000000..9b9c807
--- /dev/null
+++ b/models.html
@@ -0,0 +1,258 @@
+
+
+
+
+
+
MOTIF — Test models
+
+
+
+
+
+
Test models: Pre‑8bit → NES/GB → SNES‑ish
+
+
+
+
+
+
+
Ready. Enter a song name to search for MIDI files.
+
+
+
+
+
+
+
+ | Title |
+ Source |
+ Duration |
+
+
+
+
+
+
+
+
+
+
No MIDI selected
+
Select a MIDI file from search results to enable playback
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Square/triangle/noise vibe, tight envelope.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ iOS Safari: tap once to enable audio, then press Generate & Play.
+
+
+
+
Audio: …
+
+
+
+
+
+
+
+
+
diff --git a/src/core/MotifEngine.ts b/src/core/MotifEngine.ts
index 357f1e2..63366f1 100644
--- a/src/core/MotifEngine.ts
+++ b/src/core/MotifEngine.ts
@@ -1,4 +1,4 @@
-import type { NoteEvent, MotifConfig } from '../types';
+import type { NoteEvent, MotifConfig, SynthModel } from '../types';
import { MIDIProcessor } from '../midi/MIDIProcessor';
import { MIDIParser } from '../midi/MIDIParser';
import { MIDIService } from '../services/MIDIService';
@@ -27,13 +27,17 @@ export class MotifEngine {
this.roleMapper = new RoleMapper();
}
- async generateFromMIDI(events: NoteEvent[], transformMode: 'passthrough' | 'procedural' = 'passthrough'): Promise
{
+ async generateFromMIDI(
+ events: NoteEvent[],
+ transformMode: 'passthrough' | 'procedural' = 'passthrough',
+ model: SynthModel = 'nes_gb'
+ ): Promise {
// Initialize audio context using shared unlock (iOS compatibility)
if (!this.audioContext) {
this.audioContext = await unlockAudio();
}
- this.synthesisEngine = new SynthesisEngine(this.audioContext, this.config);
+ this.synthesisEngine = new SynthesisEngine(this.audioContext, this.config, model);
if (transformMode === 'passthrough') {
// Direct playback mode - play MIDI as-is without transformations
@@ -107,7 +111,7 @@ export class MotifEngine {
this.audioContext = await unlockAudio();
}
- this.synthesisEngine = new SynthesisEngine(this.audioContext, this.config);
+ this.synthesisEngine = new SynthesisEngine(this.audioContext, this.config, 'nes_gb');
this.synthesisEngine.setupLayers(roleAssignments);
}
diff --git a/src/models.ts b/src/models.ts
new file mode 100644
index 0000000..a624680
--- /dev/null
+++ b/src/models.ts
@@ -0,0 +1,378 @@
+import { MotifEngine } from './core/MotifEngine';
+import { MIDIService } from './services/MIDIService';
+import { MIDIParser } from './midi/MIDIParser';
+import { SoundfontMIDIPlayer } from './synthesis/SoundfontMIDIPlayer';
+import { getAudioContext, isAudioReady, unlockAudio } from './utils/audioUnlock';
+import type { NoteEvent, SynthModel } from './types';
+
+class ModelsApp {
+ private motifEngine: MotifEngine;
+ private midiService: MIDIService;
+
+ private soundfontPlayer: SoundfontMIDIPlayer | null = null;
+
+ private searchBtn!: HTMLButtonElement;
+ private songInput!: HTMLInputElement;
+ private status!: HTMLElement;
+
+ private resultsSection!: HTMLElement;
+ private resultsBody!: HTMLElement;
+ private playerSection!: HTMLElement;
+
+ private selectedTitle!: HTMLElement;
+ private selectedMeta!: HTMLElement;
+
+ private soundfontPlayBtn!: HTMLButtonElement;
+ private soundfontStopBtn!: HTMLButtonElement;
+ private soundfontVolumeSlider!: HTMLInputElement;
+
+ private motifBtn!: HTMLButtonElement;
+ private motifStopBtn!: HTMLButtonElement;
+ private motifVolumeSlider!: HTMLInputElement;
+
+ private modelSelect!: HTMLSelectElement;
+ private modelHint!: HTMLElement;
+
+ private iosAudioBanner!: HTMLElement;
+ private enableAudioBtn!: HTMLButtonElement;
+ private iosAudioState!: HTMLElement;
+
+ private nextResultBtn!: HTMLButtonElement;
+
+ private searchResults: any[] = [];
+ private selectedResultIndex = 0;
+ private currentMIDI: { events: NoteEvent[]; metadata: any } | null = null;
+
+ constructor() {
+ this.motifEngine = new MotifEngine();
+ this.midiService = new MIDIService();
+ this.initializeUI();
+ this.setupEventListeners();
+ this.syncModelHint();
+ }
+
+ private async ensureAudioReady(): Promise {
+ const audioContext = await unlockAudio();
+ if (!this.soundfontPlayer) {
+ this.soundfontPlayer = new SoundfontMIDIPlayer(audioContext);
+ }
+ return this.soundfontPlayer;
+ }
+
+ private initializeUI(): void {
+ this.searchBtn = document.getElementById('searchBtn') as HTMLButtonElement;
+ this.songInput = document.getElementById('songInput') as HTMLInputElement;
+ this.status = document.getElementById('status')!;
+
+ this.resultsSection = document.getElementById('resultsSection')!;
+ this.resultsBody = document.getElementById('resultsBody')!;
+ this.playerSection = document.getElementById('playerSection')!;
+
+ this.selectedTitle = document.getElementById('selectedTitle')!;
+ this.selectedMeta = document.getElementById('selectedMeta')!;
+
+ this.soundfontPlayBtn = document.getElementById('soundfontPlayBtn') as HTMLButtonElement;
+ this.soundfontStopBtn = document.getElementById('soundfontStopBtn') as HTMLButtonElement;
+ this.soundfontVolumeSlider = document.getElementById('soundfontVolume') as HTMLInputElement;
+
+ this.motifBtn = document.getElementById('motifBtn') as HTMLButtonElement;
+ this.motifStopBtn = document.getElementById('motifStopBtn') as HTMLButtonElement;
+ this.motifVolumeSlider = document.getElementById('motifVolume') as HTMLInputElement;
+
+ this.modelSelect = document.getElementById('modelSelect') as HTMLSelectElement;
+ this.modelHint = document.getElementById('modelHint')!;
+
+ this.nextResultBtn = document.getElementById('nextResultBtn') as HTMLButtonElement;
+
+ this.iosAudioBanner = document.getElementById('iosAudioBanner')!;
+ this.enableAudioBtn = document.getElementById('enableAudioBtn') as HTMLButtonElement;
+ this.iosAudioState = document.getElementById('iosAudioState')!;
+ }
+
+ private setupEventListeners(): void {
+ this.searchBtn.addEventListener('click', () => void this.handleSearch());
+ this.songInput.addEventListener('keypress', (e) => {
+ if (e.key === 'Enter') void this.handleSearch();
+ });
+
+ this.soundfontPlayBtn.addEventListener('click', () => void this.handleSoundfontPlay());
+ this.soundfontStopBtn.addEventListener('click', () => this.handleSoundfontStop());
+ this.soundfontVolumeSlider.addEventListener('input', (e) => {
+ const volume = parseFloat((e.target as HTMLInputElement).value);
+ this.soundfontPlayer?.setVolume(volume);
+ });
+
+ this.motifBtn.addEventListener('click', () => void this.handleMotif());
+ this.motifStopBtn.addEventListener('click', () => this.handleMotifStop());
+ this.motifVolumeSlider.addEventListener('input', (e) => {
+ const volume = parseFloat((e.target as HTMLInputElement).value);
+ this.motifEngine.setVolume(volume);
+ });
+
+ this.modelSelect.addEventListener('change', () => this.syncModelHint());
+
+ this.nextResultBtn.addEventListener('click', () => this.handleNextResult());
+
+ const enable = () => void this.handleEnableAudio();
+ this.enableAudioBtn.addEventListener('click', enable);
+ this.enableAudioBtn.addEventListener('touchend', enable, { passive: true });
+ }
+
+ private getModel(): SynthModel {
+ const v = (this.modelSelect.value || 'nes_gb') as SynthModel;
+ if (v === 'pre8bit' || v === 'nes_gb' || v === 'snes_ish') return v;
+ return 'nes_gb';
+ }
+
+ private syncModelHint(): void {
+ const model = this.getModel();
+ const hint =
+ model === 'pre8bit'
+ ? 'Ultra-sparse: mostly square/triangle, short gates, minimal polyphony.'
+ : model === 'snes_ish'
+ ? 'Warmer: gentler filter + echo. More voices, smoother release.'
+ : 'Chip: square/triangle/saw flavor, tight envelope, crisp attacks.';
+
+ this.modelHint.textContent = hint;
+ }
+
+ private isIOSLike(): boolean {
+ const ua = navigator.userAgent || '';
+ const iOS = /iPad|iPhone|iPod/.test(ua);
+ const iPadOS13Plus = /Macintosh/.test(ua) && (navigator as any).maxTouchPoints > 1;
+ return iOS || iPadOS13Plus;
+ }
+
+ private updateIOSAudioBanner(): void {
+ if (!this.isIOSLike()) {
+ this.iosAudioBanner.style.display = 'none';
+ return;
+ }
+
+ const ready = isAudioReady();
+ this.iosAudioBanner.style.display = ready ? 'none' : 'block';
+
+ const ctx = (() => {
+ try { return getAudioContext(); } catch { return null; }
+ })();
+ if (!ready && ctx) {
+ this.iosAudioState.style.display = 'block';
+ this.iosAudioState.textContent = `Audio: ${ctx.state} @ ${ctx.sampleRate}Hz`;
+ } else {
+ this.iosAudioState.style.display = 'none';
+ this.iosAudioState.textContent = '';
+ }
+ }
+
+ private async handleEnableAudio(): Promise {
+ try {
+ this.enableAudioBtn.disabled = true;
+ this.iosAudioState.style.display = 'block';
+ this.iosAudioState.textContent = 'Audio: enabling…';
+
+ await unlockAudio();
+
+ const ctx = getAudioContext();
+ if (ctx.state !== 'running') {
+ this.enableAudioBtn.disabled = false;
+ this.iosAudioState.textContent = 'Audio still locked. Tap Enable Audio again.';
+ return;
+ }
+
+ this.iosAudioState.textContent = `Audio: running @ ${ctx.sampleRate}Hz`;
+ window.setTimeout(() => this.updateIOSAudioBanner(), 250);
+ } catch {
+ this.enableAudioBtn.disabled = false;
+ this.iosAudioState.style.display = 'block';
+ this.iosAudioState.textContent = 'Audio enable failed. Tap again, or disable Silent Mode.';
+ } finally {
+ this.enableAudioBtn.disabled = false;
+ }
+ }
+
+ private updateStatus(message: string): void {
+ this.status.textContent = message;
+ }
+
+ private hideResults(): void {
+ this.resultsSection.classList.remove('visible');
+ this.playerSection.classList.remove('visible');
+ }
+
+ private enablePlayerControls(): void {
+ this.soundfontPlayBtn.disabled = false;
+ this.motifBtn.disabled = false;
+ this.nextResultBtn.disabled = this.searchResults.length <= 1;
+ }
+
+ private disablePlayerControls(): void {
+ this.soundfontPlayBtn.disabled = true;
+ this.soundfontStopBtn.disabled = true;
+ this.motifBtn.disabled = true;
+ this.motifStopBtn.disabled = true;
+ this.nextResultBtn.disabled = true;
+ }
+
+ private async handleSearch(): Promise {
+ const songName = this.songInput.value.trim();
+ if (!songName) return;
+
+ this.handleMotifStop();
+ this.updateStatus('Searching for MIDI files...');
+ this.searchBtn.disabled = true;
+ this.hideResults();
+
+ try {
+ const results = await this.midiService.search(songName);
+ if (results.length === 0) {
+ this.updateStatus('No MIDI files found. Try a different search.');
+ return;
+ }
+
+ this.searchResults = results;
+ this.selectedResultIndex = 0;
+
+ this.updateStatus('Analyzing MIDI files...');
+ for (let i = 0; i < Math.min(results.length, 3); i++) {
+ const metadata = await this.midiService.parseMIDI(results[i].midiUrl);
+ if (metadata) results[i].parsed = metadata;
+ }
+
+ this.displayResults();
+ this.updateStatus(`Found ${results.length} MIDI files. Select one to compare models.`);
+ this.updateIOSAudioBanner();
+ } catch (error) {
+ this.updateStatus(`Search error: ${error instanceof Error ? error.message : 'Unknown error'}`);
+ } finally {
+ this.searchBtn.disabled = false;
+ }
+ }
+
+ private displayResults(): void {
+ this.resultsBody.innerHTML = '';
+
+ this.searchResults.forEach((result, index) => {
+ const row = document.createElement('tr');
+ if (index === this.selectedResultIndex) row.classList.add('selected');
+
+ row.innerHTML = `
+ ${result.title} |
+ ${result.source} |
+ ${result.parsed ? Math.round(result.parsed.durationSec) + 's' : '?'} |
+ `;
+
+ row.addEventListener('click', () => void this.selectResult(index));
+ this.resultsBody.appendChild(row);
+ });
+
+ this.resultsSection.classList.add('visible');
+ if (this.searchResults.length > 0) void this.selectResult(0);
+ }
+
+ public async selectResult(index: number): Promise {
+ if (index < 0 || index >= this.searchResults.length) return;
+
+ this.handleMotifStop();
+
+ this.selectedResultIndex = index;
+ const result = this.searchResults[index];
+
+ const rows = this.resultsBody.querySelectorAll('tr');
+ rows.forEach((row, i) => row.classList.toggle('selected', i === index));
+
+ this.updateStatus('Loading MIDI file...');
+ this.disablePlayerControls();
+
+ try {
+ const midiBuffer = await this.midiService.fetchMIDI(result.midiUrl);
+ if (!midiBuffer) throw new Error('Failed to fetch MIDI file');
+
+ const events = MIDIParser.parseMIDI(midiBuffer);
+ const metadata = result.parsed || MIDIParser.getMIDIInfo(midiBuffer);
+
+ let actualDuration = metadata.duration || metadata.durationSec || 0;
+ if (actualDuration === 0 && events.length > 0) {
+ actualDuration = Math.max(...events.map(e => e.time + e.duration));
+ }
+
+ this.currentMIDI = { events, metadata: { ...metadata, duration: actualDuration } };
+
+ const player = await this.ensureAudioReady();
+ await player.load(events);
+
+ this.selectedTitle.textContent = result.title;
+ this.selectedMeta.innerHTML = `
+ Source: ${result.source} |
+ Duration: ${Math.round(actualDuration)}s |
+ Tracks: ${metadata.trackCount} |
+ Notes: ${events.length} |
+ Tempo: ${metadata.tempo}bpm
+ `;
+
+ this.updateIOSAudioBanner();
+ this.playerSection.classList.add('visible');
+ this.enablePlayerControls();
+ this.updateStatus('MIDI loaded. Preview, then switch models and generate.');
+ } catch (error) {
+ this.updateStatus(`Load error: ${error instanceof Error ? error.message : 'Unknown error'}`);
+ }
+ }
+
+ private async handleSoundfontPlay(): Promise {
+ if (!this.currentMIDI) return;
+ try {
+ const player = await this.ensureAudioReady();
+ await player.play();
+ this.soundfontPlayBtn.disabled = true;
+ this.soundfontStopBtn.disabled = false;
+ this.updateStatus('Previewing MIDI...');
+ } catch (error) {
+ this.updateStatus(`Preview error: ${error instanceof Error ? error.message : 'Unknown error'}`);
+ }
+ this.updateIOSAudioBanner();
+ }
+
+ private handleSoundfontStop(): void {
+ this.soundfontPlayer?.stop();
+ this.soundfontPlayBtn.disabled = false;
+ this.soundfontStopBtn.disabled = true;
+ this.updateStatus('Preview stopped.');
+ }
+
+ private async handleMotif(): Promise {
+ if (!this.currentMIDI) return;
+
+ try {
+ await unlockAudio();
+ this.updateIOSAudioBanner();
+
+ const model = this.getModel();
+ this.updateStatus(`Generating Motif (${model})...`);
+ this.motifBtn.disabled = true;
+
+ await this.motifEngine.generateFromMIDI(this.currentMIDI.events, 'procedural', model);
+ await this.motifEngine.play();
+
+ this.motifStopBtn.disabled = false;
+ this.updateStatus(`Playing Motif (${model})...`);
+ } catch (error) {
+ this.updateStatus(`Motif error: ${error instanceof Error ? error.message : 'Unknown error'}`);
+ this.motifBtn.disabled = false;
+ }
+ }
+
+ private handleMotifStop(): void {
+ this.motifEngine.stop();
+ this.motifBtn.disabled = false;
+ this.motifStopBtn.disabled = true;
+ }
+
+ private handleNextResult(): void {
+ const nextIndex = (this.selectedResultIndex + 1) % this.searchResults.length;
+ void this.selectResult(nextIndex);
+ }
+}
+
+const app = new ModelsApp();
+(window as any).modelsApp = app;
+
diff --git a/src/synthesis/SynthesisEngine.ts b/src/synthesis/SynthesisEngine.ts
index d4eeb5f..1fe4d4c 100644
--- a/src/synthesis/SynthesisEngine.ts
+++ b/src/synthesis/SynthesisEngine.ts
@@ -1,31 +1,52 @@
-import type { RoleAssignment, MotifConfig, SynthLayer, Role, NoteEvent, ChordEvent } from '../types';
+import type { RoleAssignment, MotifConfig, SynthLayer, Role, NoteEvent, ChordEvent, SynthModel } from '../types';
export class SynthesisEngine {
private audioContext: AudioContext;
private config: MotifConfig;
private masterGain: GainNode;
+ private postGain: GainNode;
+ private model: SynthModel;
private layers: Map = new Map();
private roleAssignments: Map = new Map();
private isPlaying = false;
private schedulerIntervalId: number | null = null;
private startTime = 0;
private nextEventIndex = new Map();
+ private activeVoiceCount = 0;
+ private maxVoices: number;
+ private effectCleanup: (() => void) | null = null;
- constructor(audioContext: AudioContext, config: MotifConfig) {
+ constructor(audioContext: AudioContext, config: MotifConfig, model: SynthModel = 'nes_gb') {
this.audioContext = audioContext;
this.config = config;
this.masterGain = audioContext.createGain();
- this.masterGain.connect(audioContext.destination);
+ this.postGain = audioContext.createGain();
+ this.postGain.connect(audioContext.destination);
+
+ this.model = model;
+ this.maxVoices = this.getMaxVoicesForModel(model, config.maxOscillators);
+
+ // Default overall level
this.masterGain.gain.value = 0.3;
+ this.postGain.gain.value = 1.0;
+
+ // Route + optional effects
+ this.effectCleanup = this.configureMasterChain(model);
}
setupLayers(assignments: RoleAssignment[]): void {
// Clean up existing layers
this.cleanupLayers();
+ // Reset voice budgeting per setup (important when switching models)
+ this.activeVoiceCount = 0;
+
+ // Apply model role filtering
+ const filteredAssignments = this.filterAssignmentsForModel(assignments);
+
// Find the earliest event time across all assignments
let earliestTime = Infinity;
- for (const assignment of assignments) {
+ for (const assignment of filteredAssignments) {
if (assignment.events.length > 0) {
earliestTime = Math.min(earliestTime, assignment.events[0].time);
}
@@ -37,7 +58,7 @@ export class SynthesisEngine {
// If we found events, normalize times to start at 0
if (earliestTime !== Infinity && earliestTime > 0) {
console.log('Normalizing event times, earliest was:', earliestTime);
- for (const assignment of assignments) {
+ for (const assignment of filteredAssignments) {
// Normalize note events
for (const event of assignment.events) {
event.time -= earliestTime;
@@ -50,7 +71,7 @@ export class SynthesisEngine {
}
// Store role assignments and create layers
- for (const assignment of assignments) {
+ for (const assignment of filteredAssignments) {
const layer = this.createSynthLayer(assignment.role);
this.layers.set(assignment.role, layer);
this.roleAssignments.set(assignment.role, assignment);
@@ -175,37 +196,62 @@ export class SynthesisEngine {
}
private configureLayerForRole(gain: GainNode, filter: BiquadFilterNode, role: Role): void {
+ // Default per-model filter shaping (keeps presets recognizable)
+ if (this.model === 'pre8bit') {
+ // Very bright, very simple
+ filter.type = 'lowpass';
+ filter.frequency.value = 6000;
+ filter.Q.value = 0.8;
+ } else if (this.model === 'snes_ish') {
+ // Warmer, a little more body
+ filter.type = 'lowpass';
+ filter.frequency.value = 2400;
+ filter.Q.value = 0.9;
+ }
+
switch (role) {
case 'bass':
- gain.gain.value = 0.4;
- filter.type = 'lowpass';
- filter.frequency.value = 200;
+ gain.gain.value = this.model === 'pre8bit' ? 0.5 : 0.4;
+ if (this.model !== 'pre8bit') {
+ filter.type = 'lowpass';
+ filter.frequency.value = this.model === 'snes_ish' ? 260 : 200;
+ } else {
+ filter.frequency.value = 350;
+ }
break;
case 'drone':
- gain.gain.value = 0.2;
- filter.type = 'bandpass';
- filter.frequency.value = 400;
+ gain.gain.value = this.model === 'pre8bit' ? 0.0 : 0.2;
+ if (this.model !== 'pre8bit') {
+ filter.type = 'bandpass';
+ filter.frequency.value = this.model === 'snes_ish' ? 520 : 400;
+ }
break;
case 'ostinato':
- gain.gain.value = 0.3;
- filter.type = 'highpass';
- filter.frequency.value = 300;
+ gain.gain.value = this.model === 'pre8bit' ? 0.25 : 0.3;
+ if (this.model !== 'pre8bit') {
+ filter.type = 'highpass';
+ filter.frequency.value = this.model === 'snes_ish' ? 220 : 300;
+ }
break;
case 'texture':
- gain.gain.value = 0.1;
- filter.type = 'bandpass';
- filter.frequency.value = 800;
+ gain.gain.value = this.model === 'pre8bit' ? 0.0 : 0.1;
+ if (this.model !== 'pre8bit') {
+ filter.type = 'bandpass';
+ filter.frequency.value = this.model === 'snes_ish' ? 900 : 800;
+ }
break;
case 'accents':
- gain.gain.value = 0.5;
- filter.type = 'peaking';
- filter.frequency.value = 1000;
+ gain.gain.value = this.model === 'pre8bit' ? 0.35 : 0.5;
+ if (this.model !== 'pre8bit') {
+ filter.type = 'peaking';
+ filter.frequency.value = this.model === 'snes_ish' ? 1200 : 1000;
+ }
break;
case 'melody':
// Passthrough mode - balanced sound for all notes
- gain.gain.value = 0.35;
+ gain.gain.value = this.model === 'pre8bit' ? 0.4 : 0.35;
filter.type = 'lowpass';
- filter.frequency.value = 4000; // Brighter sound for full range
+ filter.frequency.value = this.model === 'snes_ish' ? 3200 : 4000; // Brighter for chip, warmer for SNES-ish
break;
}
}
@@ -217,6 +263,13 @@ export class SynthesisEngine {
private scheduleNote(role: Role, pitch: number, duration: number, velocity: number, when: number): void {
const layer = this.layers.get(role);
if (!layer) return;
+
+ // Model gating: pre8bit runs intentionally sparse
+ if (this.model === 'pre8bit') {
+ if (role !== 'bass' && role !== 'melody') return;
+ }
+
+ if (this.activeVoiceCount >= this.maxVoices) return;
const osc = this.audioContext.createOscillator();
const envelope = this.audioContext.createGain();
@@ -225,33 +278,50 @@ export class SynthesisEngine {
const frequency = this.midiToFrequency(pitch);
osc.frequency.value = frequency;
- // Choose oscillator type based on role
- switch (role) {
- case 'bass':
- osc.type = 'square';
- break;
- case 'drone':
- osc.type = 'sawtooth';
- break;
- case 'ostinato':
- osc.type = 'triangle';
- break;
- case 'melody':
- osc.type = 'triangle';
- break;
- case 'texture':
- case 'accents':
- osc.type = 'sine';
- break;
+ // Choose oscillator type based on model + role
+ if (this.model === 'pre8bit') {
+ osc.type = role === 'bass' ? 'triangle' : 'square';
+ } else if (this.model === 'snes_ish') {
+ // Warmer “sample-ish” feel: richer waveforms + filtering + echo on master
+ if (role === 'bass') osc.type = 'triangle';
+ else if (role === 'drone') osc.type = 'sawtooth';
+ else if (role === 'ostinato') osc.type = 'triangle';
+ else if (role === 'melody') osc.type = 'sawtooth';
+ else osc.type = 'sine';
+
+ // Subtle detune (feels less “pure chip”)
+ osc.detune.value = (Math.random() - 0.5) * 8; // ±4 cents
+ } else {
+ // nes_gb (current default)
+ switch (role) {
+ case 'bass':
+ osc.type = 'square';
+ break;
+ case 'drone':
+ osc.type = 'sawtooth';
+ break;
+ case 'ostinato':
+ osc.type = 'triangle';
+ break;
+ case 'melody':
+ osc.type = 'triangle';
+ break;
+ case 'texture':
+ case 'accents':
+ osc.type = 'sine';
+ break;
+ }
}
osc.connect(envelope);
envelope.connect(layer.filterNode);
- // Envelope based on velocity and duration with minimum times to prevent clicks
+ // Envelope tuned per model (still with minimum times to prevent clicks)
const gainValue = velocity * 0.5; // Scale velocity
- const attackTime = Math.max(0.005, Math.min(0.05, duration * 0.1)); // Min 5ms attack
- const releaseTime = Math.max(0.01, Math.min(0.1, duration * 0.3)); // Min 10ms release
+ const attackBase = this.model === 'pre8bit' ? 0.003 : this.model === 'snes_ish' ? 0.01 : 0.005;
+ const releaseBase = this.model === 'pre8bit' ? 0.008 : this.model === 'snes_ish' ? 0.14 : 0.01;
+ const attackTime = Math.max(attackBase, Math.min(0.06, duration * 0.1));
+ const releaseTime = Math.max(releaseBase, Math.min(this.model === 'snes_ish' ? 0.22 : 0.12, duration * 0.3));
envelope.gain.setValueAtTime(0, when);
envelope.gain.linearRampToValueAtTime(gainValue, when + attackTime);
@@ -260,6 +330,8 @@ export class SynthesisEngine {
osc.start(when);
osc.stop(when + duration + releaseTime + 0.01); // Stop after envelope completes
+
+ this.activeVoiceCount++;
// Clean up after note ends
setTimeout(() => {
@@ -269,6 +341,7 @@ export class SynthesisEngine {
} catch (e) {
// Already disconnected
}
+ this.activeVoiceCount = Math.max(0, this.activeVoiceCount - 1);
}, (duration + releaseTime + 0.1) * 1000);
}
@@ -290,6 +363,12 @@ export class SynthesisEngine {
if (!events.length && !chords.length) return;
+ // pre8bit is intentionally simple: no chord scheduling
+ if (this.model === 'pre8bit') {
+ this.scheduleSingleEvents(role, events, scheduleUntil);
+ return;
+ }
+
// For roles that support polyphony (drone, texture), prefer chords
if ((role === 'drone' || role === 'texture') && chords.length > 0) {
this.scheduleChordEvents(role, chords, scheduleUntil);
@@ -392,9 +471,13 @@ export class SynthesisEngine {
private scheduleChord(role: Role, pitches: number[], duration: number, velocity: number, when: number): void {
const layer = this.layers.get(role);
if (!layer) return;
+
+ if (this.activeVoiceCount >= this.maxVoices) return;
- // Create oscillator for each pitch in the chord
- for (const pitch of pitches) {
+ // Create oscillator for each pitch in the chord (unless constrained)
+ const chordPitches = this.model === 'snes_ish' ? pitches.slice(0, 4) : pitches.slice(0, 3);
+ for (const pitch of chordPitches) {
+ if (this.activeVoiceCount >= this.maxVoices) break;
const osc = this.audioContext.createOscillator();
const envelope = this.audioContext.createGain();
@@ -402,35 +485,46 @@ export class SynthesisEngine {
const frequency = this.midiToFrequency(pitch);
osc.frequency.value = frequency;
- // Choose oscillator type based on role
- switch (role) {
- case 'bass':
- osc.type = 'square';
- break;
- case 'drone':
- osc.type = 'sawtooth';
- break;
- case 'ostinato':
- osc.type = 'triangle';
- break;
- case 'texture':
- osc.type = 'sine';
- break;
- case 'melody':
- osc.type = 'triangle';
- break;
- case 'accents':
- osc.type = 'sine';
- break;
+ // Choose oscillator type based on model + role (same as note path)
+ if (this.model === 'snes_ish') {
+ if (role === 'bass') osc.type = 'triangle';
+ else if (role === 'drone') osc.type = 'sawtooth';
+ else if (role === 'ostinato') osc.type = 'triangle';
+ else if (role === 'melody') osc.type = 'sawtooth';
+ else osc.type = 'sine';
+ osc.detune.value = (Math.random() - 0.5) * 8;
+ } else {
+ switch (role) {
+ case 'bass':
+ osc.type = 'square';
+ break;
+ case 'drone':
+ osc.type = 'sawtooth';
+ break;
+ case 'ostinato':
+ osc.type = 'triangle';
+ break;
+ case 'texture':
+ osc.type = 'sine';
+ break;
+ case 'melody':
+ osc.type = 'triangle';
+ break;
+ case 'accents':
+ osc.type = 'sine';
+ break;
+ }
}
osc.connect(envelope);
envelope.connect(layer.filterNode);
// Envelope based on velocity and duration, scaled for chords with minimum times to prevent clicks
- const gainValue = (velocity * 0.3) / Math.max(pitches.length * 0.5, 1); // Scale down for chords
- const attackTime = Math.max(0.005, Math.min(0.05, duration * 0.1)); // Min 5ms attack
- const releaseTime = Math.max(0.01, Math.min(0.1, duration * 0.3)); // Min 10ms release
+ const gainValue = (velocity * 0.3) / Math.max(chordPitches.length * 0.5, 1); // Scale down for chords
+ const attackBase = this.model === 'snes_ish' ? 0.01 : 0.005;
+ const releaseBase = this.model === 'snes_ish' ? 0.16 : 0.01;
+ const attackTime = Math.max(attackBase, Math.min(0.06, duration * 0.1));
+ const releaseTime = Math.max(releaseBase, Math.min(this.model === 'snes_ish' ? 0.24 : 0.12, duration * 0.3));
envelope.gain.setValueAtTime(0, when);
envelope.gain.linearRampToValueAtTime(gainValue, when + attackTime);
@@ -440,6 +534,8 @@ export class SynthesisEngine {
osc.start(when);
osc.stop(when + duration + releaseTime + 0.01); // Stop after envelope completes
+ this.activeVoiceCount++;
+
// Clean up after note ends
setTimeout(() => {
try {
@@ -448,6 +544,7 @@ export class SynthesisEngine {
} catch (e) {
// Already disconnected
}
+ this.activeVoiceCount = Math.max(0, this.activeVoiceCount - 1);
}, (duration + releaseTime + 0.1) * 1000);
}
}
@@ -467,4 +564,76 @@ export class SynthesisEngine {
}
this.layers.clear();
}
+
+ private getMaxVoicesForModel(model: SynthModel, defaultMax: number): number {
+ if (model === 'pre8bit') return Math.min(2, defaultMax);
+ if (model === 'snes_ish') return Math.max(12, defaultMax);
+ return defaultMax;
+ }
+
+ private filterAssignmentsForModel(assignments: RoleAssignment[]): RoleAssignment[] {
+ if (this.model === 'pre8bit') {
+ // Keep it intentionally simple and sparse.
+ const keep: Role[] = ['melody', 'bass'];
+ const kept = assignments.filter(a => keep.includes(a.role));
+ // If role mapper didn’t produce those roles, fall back to first available assignment.
+ if (kept.length > 0) return kept.slice(0, 2);
+ return assignments.slice(0, 1);
+ }
+ return assignments;
+ }
+
+ private configureMasterChain(model: SynthModel): () => void {
+ // Disconnect any previous chain
+ try { this.masterGain.disconnect(); } catch {}
+ if (this.effectCleanup) {
+ try { this.effectCleanup(); } catch {}
+ }
+
+ // Default: dry only
+ if (model !== 'snes_ish') {
+ this.masterGain.connect(this.postGain);
+ return () => {
+ try { this.masterGain.disconnect(); } catch {}
+ };
+ }
+
+ // SNES-ish: add a simple echo/reverb-like feedback delay with filtering.
+ const dry = this.audioContext.createGain();
+ const wet = this.audioContext.createGain();
+ const delay = this.audioContext.createDelay(1.0);
+ const feedback = this.audioContext.createGain();
+ const fbFilter = this.audioContext.createBiquadFilter();
+
+ dry.gain.value = 0.85;
+ wet.gain.value = 0.28;
+ delay.delayTime.value = 0.165; // ~165ms echo
+ feedback.gain.value = 0.32;
+ fbFilter.type = 'lowpass';
+ fbFilter.frequency.value = 1800;
+ fbFilter.Q.value = 0.7;
+
+ // master -> dry -> post
+ this.masterGain.connect(dry);
+ dry.connect(this.postGain);
+
+ // master -> delay -> wet -> post
+ this.masterGain.connect(delay);
+ delay.connect(wet);
+ wet.connect(this.postGain);
+
+ // feedback loop: delay -> filter -> feedback -> delay
+ delay.connect(fbFilter);
+ fbFilter.connect(feedback);
+ feedback.connect(delay);
+
+ return () => {
+ try { this.masterGain.disconnect(); } catch {}
+ try { dry.disconnect(); } catch {}
+ try { wet.disconnect(); } catch {}
+ try { delay.disconnect(); } catch {}
+ try { feedback.disconnect(); } catch {}
+ try { fbFilter.disconnect(); } catch {}
+ };
+ }
}
\ No newline at end of file
diff --git a/src/types/index.ts b/src/types/index.ts
index 42261df..09acb86 100644
--- a/src/types/index.ts
+++ b/src/types/index.ts
@@ -38,6 +38,9 @@ export interface StructuralFeatures {
export type Role = 'bass' | 'drone' | 'ostinato' | 'texture' | 'accents' | 'melody';
+// Procedural synth model presets (test page uses these)
+export type SynthModel = 'pre8bit' | 'nes_gb' | 'snes_ish';
+
export interface RoleAssignment {
role: Role;
sourceTrack: number;
diff --git a/vercel.json b/vercel.json
index cffc83d..c402c1f 100644
--- a/vercel.json
+++ b/vercel.json
@@ -26,6 +26,10 @@
"src": "/embed",
"dest": "/embed.html"
},
+ {
+ "src": "/models",
+ "dest": "/models.html"
+ },
{ "handle": "filesystem" },
{
"src": "/(.*)",
diff --git a/vite.config.ts b/vite.config.ts
index 1b65634..2658b45 100644
--- a/vite.config.ts
+++ b/vite.config.ts
@@ -12,6 +12,7 @@ export default defineConfig({
input: {
main: resolve(__dirname, 'index.html'),
embed: resolve(__dirname, 'embed.html'),
+ models: resolve(__dirname, 'models.html'),
},
},
},