Rewrite share player page UX.
Makes /play a narrative artifact page with a clean song title, one-line transformation hook, single Play/Pause control, progress bar, minimal metadata, and a single CTA.
This commit is contained in:
@@ -106,16 +106,7 @@
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background: linear-gradient(90deg, transparent, var(--color-border), transparent);
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}
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#status {
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margin: calc(var(--spacing-unit) * 2) 0 0 0;
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padding: calc(var(--spacing-unit) * 2);
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background: var(--color-surface);
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border-left: 3px solid var(--color-accent-primary);
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border-radius: var(--radius);
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box-shadow: var(--shadow-md);
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font-size: 14px;
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min-height: 24px;
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}
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/* Share page: no status box */
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button {
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background: var(--color-surface);
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@@ -225,30 +216,7 @@
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margin: 0;
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}
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.actions {
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margin-top: calc(var(--spacing-unit) * 2);
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display: flex;
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gap: 12px;
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align-items: center;
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justify-content: space-between;
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flex-wrap: wrap;
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}
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.actions a {
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color: rgba(0, 255, 136, 0.85);
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text-decoration: none;
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font-size: 13px;
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}
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.actions a:hover {
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text-decoration: underline;
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}
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.backpill {
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margin-left: auto;
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font-size: 13px;
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color: rgba(255, 255, 255, 0.65);
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}
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/* Share page: single CTA only */
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/* Progress (matches main page style) */
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.progress-container {
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@@ -343,50 +311,59 @@
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</head>
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<body>
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<div class="container">
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<h1 class="page-title">MOTIF</h1>
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<p class="tagline">Shared chiptune player</p>
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<div class="motif-stage" style="border-color: rgba(255, 255, 255, 0.08); box-shadow: var(--shadow-lg);">
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<div class="motif-grid" style="gap: 14px;">
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<!-- 1. Source Song Title -->
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<h1 id="songTitle" style="margin:0; font-size: 28px; line-height: 1.15; font-weight: 800; color: var(--color-text); letter-spacing: 0.01em;">
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Loading…
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</h1>
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<div class="section">
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<div class="section-header">
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<h3 class="section-title">Wario synthesis engine</h3>
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<p class="section-subtitle">The same Game Boy/NES render you hear on the main page.</p>
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</div>
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<div class="divider"></div>
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<!-- 2. Transformation Description -->
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<p id="transformLine" style="margin:0; color: rgba(255,255,255,0.72); font-size: 14px;">
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Re-synthesised as NES-era chiptune using Motif
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</p>
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<div class="motif-stage">
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<div class="motif-grid">
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<div class="motif-header">
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<h2 class="motif-title" id="title">Loading…</h2>
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<p class="motif-kicker">Tap play to run the shared MIDI through the Wario engine.</p>
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<!-- 3. Single Play/Pause Control -->
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<div style="display:flex; justify-content:center; margin-top: 6px;">
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<button id="playToggleBtn" class="primary" disabled style="min-width: 220px; padding: 14px 18px; font-size: 15px;">
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Play
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</button>
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</div>
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<div class="motif-controls">
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<button id="playBtn" class="primary" disabled>Play</button>
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<button id="stopBtn" disabled>Stop</button>
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<div class="volume-control">
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<label for="volume">Volume</label>
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<input id="volume" type="range" min="0" max="1" step="0.01" value="0.7" />
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</div>
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<span class="backpill" id="shareHint">/play</span>
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</div>
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<div id="status">Loading…</div>
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<div class="progress-container" id="playProgressContainer">
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<!-- 4. Progress Bar -->
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<div class="progress-container" id="playProgressContainer" style="display:block; margin-top: 0; padding-top: 12px; border-top: 1px solid rgba(255, 255, 255, 0.08);">
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<div class="progress-time">
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<span id="playCurrentTime">0:00</span>
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<span id="playDuration">0:00</span>
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</div>
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<div class="progress-bar-wrapper">
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<div class="progress-bar-wrapper" style="padding: 10px 0;">
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<input id="playProgressBar" class="progress-bar" type="range" min="0" max="100" value="0" step="0.1" />
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<div id="playProgressFill" class="progress-fill"></div>
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</div>
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</div>
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<div class="actions">
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<a id="generateOwn" href="/">Generate your own</a>
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<a href="/" aria-label="Back to MOTIF home">Home</a>
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<!-- 5. Status Text Replacement (static, non-interactive) -->
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<div style="margin-top: 2px; font-size: 13px; color: rgba(255,255,255,0.72);">
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Procedural playback · No samples · Deterministic
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</div>
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<!-- 6. Minimal metadata line (secondary, low contrast) -->
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<div style="font-size: 12px; color: rgba(255,255,255,0.52); display:flex; gap: 14px; flex-wrap: wrap;">
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<span>Engine: Wario (Game Boy / NES)</span>
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<span>Source: MIDI structure</span>
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</div>
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<!-- Optional volume (acceptable) -->
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<div class="volume-control" style="min-width: 0; margin-top: 4px; opacity: 0.85;">
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<label for="volume" style="min-width: auto;">Volume</label>
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<input id="volume" type="range" min="0" max="1" step="0.01" value="0.7" />
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</div>
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<!-- 7. Primary CTA (single) -->
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<div style="margin-top: 10px;">
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<a id="generateOwn" href="/" style="display:inline-block; color: rgba(0,255,136,0.92); text-decoration:none; font-weight: 650;">
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Generate your own →
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</a>
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</div>
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</div>
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</div>
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+98
-59
@@ -30,32 +30,60 @@ function buildMidiUrlFromParams(): { midiUrl: string | null; title: string } {
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return { midiUrl: null, title };
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}
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async function copyToClipboard(text: string): Promise<void> {
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if (navigator.clipboard?.writeText) {
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await navigator.clipboard.writeText(text);
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return;
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function titleCase(input: string): string {
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const small = new Set(['a', 'an', 'and', 'as', 'at', 'but', 'by', 'for', 'from', 'in', 'into', 'nor', 'of', 'on', 'or', 'per', 'the', 'to', 'via', 'with']);
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const words = input
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.split(/\s+/g)
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.filter(Boolean)
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.map((w) => w.trim());
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return words
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.map((word, idx) => {
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if (/^[A-Z0-9]+$/.test(word)) return word; // keep acronyms/IDs
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const lower = word.toLowerCase();
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if (idx !== 0 && small.has(lower)) return lower;
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return lower.charAt(0).toUpperCase() + lower.slice(1);
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})
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.join(' ');
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}
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const ta = document.createElement('textarea');
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ta.value = text;
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ta.style.position = 'fixed';
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ta.style.left = '-9999px';
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ta.style.top = '0';
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document.body.appendChild(ta);
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ta.focus();
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ta.select();
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document.execCommand('copy');
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document.body.removeChild(ta);
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function cleanLooseTitle(raw: string): string {
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return (raw || '')
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.replace(/\.mid$/i, '')
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.replace(/[_]+/g, ' ')
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.replace(/[.]+/g, ' ')
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.replace(/\s+/g, ' ')
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.trim();
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}
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function formatDisplayTitle(raw: string): { display: string; prefill: string } {
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const cleaned = cleanLooseTitle(raw);
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// If we have common separators "Artist - Title" or "Artist — Title", invert to "Title — Artist"
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const sepMatch = cleaned.match(/^(.+?)\s*(?:—|-)\s*(.+)$/);
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if (sepMatch) {
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const left = titleCase(sepMatch[1].trim());
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const right = titleCase(sepMatch[2].trim());
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// Heuristic: if left looks like an artist, invert (most common file naming)
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const display = `${right} — ${left}`;
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return { display, prefill: `${right} ${left}`.trim() };
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}
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// Dot-prefix heuristic: "ARTIST.Title" becomes "Title — Artist"
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const dotPrefix = raw.match(/^([A-Za-z]{2,20})[._\s]+(.+)$/);
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if (dotPrefix && dotPrefix[1] && dotPrefix[2]) {
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const artist = titleCase(cleanLooseTitle(dotPrefix[1]));
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const title = titleCase(cleanLooseTitle(dotPrefix[2]));
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if (artist && title) return { display: `${title} — ${artist}`, prefill: `${title} ${artist}`.trim() };
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}
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const t = titleCase(cleaned || 'Shared Motif');
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return { display: t, prefill: t };
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}
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async function main(): Promise<void> {
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const titleEl = qs('title');
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const statusEl = qs('status');
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const playBtn = qs('playBtn') as HTMLButtonElement;
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const stopBtn = qs('stopBtn') as HTMLButtonElement;
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const titleEl = qs('songTitle');
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const playBtn = qs('playToggleBtn') as HTMLButtonElement;
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const volumeEl = qs('volume') as HTMLInputElement;
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const generateOwn = qs('generateOwn') as HTMLAnchorElement;
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const shareHint = qs('shareHint');
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const progressContainer = qs('playProgressContainer') as HTMLElement;
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const progressBar = qs('playProgressBar') as HTMLInputElement;
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const progressFill = qs('playProgressFill') as HTMLElement;
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@@ -64,16 +92,14 @@ async function main(): Promise<void> {
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const { midiUrl: u, title } = buildMidiUrlFromParams();
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titleEl.textContent = title;
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shareHint.textContent = u ? 'Ready' : 'Missing MIDI URL';
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const formatted = formatDisplayTitle(title);
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titleEl.textContent = formatted.display;
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// Set CTA back to home, prefilling search if we have a title.
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generateOwn.href = title ? `/?song=${encodeURIComponent(title)}` : '/';
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generateOwn.href = formatted.prefill ? `/?song=${encodeURIComponent(formatted.prefill)}` : '/';
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if (!u) {
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statusEl.textContent = 'Missing link data (u=...).';
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playBtn.disabled = true;
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stopBtn.disabled = true;
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return;
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}
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@@ -81,27 +107,24 @@ async function main(): Promise<void> {
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const motifEngine = new MotifEngine();
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let events: NoteEvent[] | null = null;
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let isPlaying = false;
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let isGenerated = false;
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let progressInterval: number | null = null;
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let durationSec = 0;
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let resumeProgress = 0;
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statusEl.textContent = 'Loading MIDI…';
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try {
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const buf = await midiService.fetchMIDI(u);
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if (!buf) throw new Error('Failed to fetch MIDI');
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events = MIDIParser.parseMIDI(buf);
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statusEl.textContent = 'Ready. Tap Play.';
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playBtn.disabled = false;
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} catch (e) {
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statusEl.textContent = `Load error: ${e instanceof Error ? e.message : 'Unknown error'}`;
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playBtn.disabled = true;
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stopBtn.disabled = true;
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return;
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}
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function setUiPlaying(playing: boolean): void {
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isPlaying = playing;
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playBtn.disabled = playing;
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stopBtn.disabled = !playing;
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playBtn.textContent = playing ? 'Pause' : 'Play';
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}
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function formatTime(seconds: number): string {
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@@ -116,6 +139,17 @@ async function main(): Promise<void> {
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progressBar.value = (progress * 100).toString();
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progressFill.style.width = `${progress * 100}%`;
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currentTimeEl.textContent = formatTime(current);
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// Auto-pause at end
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if (durationSec > 0 && progress >= 0.999) {
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resumeProgress = 0;
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motifEngine.stop();
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setUiPlaying(false);
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stopProgressUpdates();
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progressBar.value = '100';
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progressFill.style.width = '100%';
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currentTimeEl.textContent = formatTime(durationSec);
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}
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}
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function startProgressUpdates(): void {
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@@ -135,59 +169,64 @@ async function main(): Promise<void> {
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motifEngine.setVolume(vol);
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});
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stopBtn.addEventListener('click', () => {
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motifEngine.stop();
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setUiPlaying(false);
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stopProgressUpdates();
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statusEl.textContent = 'Stopped.';
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});
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const seekHandler = (e: Event) => {
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const p = Number.parseFloat((e.target as HTMLInputElement).value) / 100;
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if (!isGenerated) {
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resumeProgress = p;
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progressFill.style.width = `${p * 100}%`;
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currentTimeEl.textContent = formatTime(p * Math.max(0, durationSec));
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return;
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}
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if (isPlaying) {
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motifEngine.seek(p);
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updateProgress();
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} else {
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resumeProgress = p;
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progressFill.style.width = `${p * 100}%`;
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currentTimeEl.textContent = formatTime(p * durationSec);
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}
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};
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progressBar.addEventListener('input', seekHandler);
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progressBar.addEventListener('change', seekHandler);
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playBtn.addEventListener('click', async () => {
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if (!events || isPlaying) return;
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try {
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setUiPlaying(true);
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statusEl.textContent = 'Generating…';
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if (!events) return;
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// Pause (implemented as stop + remembered position)
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if (isPlaying) {
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resumeProgress = motifEngine.getProgress();
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motifEngine.stop();
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setUiPlaying(false);
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stopProgressUpdates();
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// Keep progress UI where it was
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progressBar.value = (resumeProgress * 100).toString();
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progressFill.style.width = `${resumeProgress * 100}%`;
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currentTimeEl.textContent = formatTime(resumeProgress * durationSec);
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return;
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}
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try {
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// First play generates the artifact (deterministically from MIDI structure).
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if (!isGenerated) {
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// Match main page "Generate & Play": procedural role-mapping → existing SynthesisEngine.
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await motifEngine.generateFromMIDI(events, 'procedural');
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motifEngine.setVolume(Number.parseFloat(volumeEl.value));
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durationSec = motifEngine.getDuration();
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durationEl.textContent = formatTime(durationSec);
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currentTimeEl.textContent = '0:00';
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progressBar.value = '0';
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progressFill.style.width = '0%';
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progressContainer.style.display = 'block';
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isGenerated = true;
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}
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statusEl.textContent = 'Playing…';
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setUiPlaying(true);
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await motifEngine.play();
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// Seek to remembered position (for pause/resume and scrub-before-play)
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if (resumeProgress > 0) motifEngine.seek(resumeProgress);
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startProgressUpdates();
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} catch (e) {
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setUiPlaying(false);
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stopProgressUpdates();
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statusEl.textContent = `Play error: ${e instanceof Error ? e.message : 'Unknown error'}`;
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}
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});
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// Small quality-of-life: let user click the header “Ready” to copy link.
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shareHint.addEventListener('click', async () => {
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try {
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await copyToClipboard(window.location.href);
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shareHint.textContent = 'Link copied';
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window.setTimeout(() => (shareHint.textContent = 'Ready'), 900);
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} catch {
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// ignore
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}
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});
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shareHint.style.cursor = 'pointer';
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shareHint.title = 'Click to copy link';
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}
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void main();
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Reference in New Issue
Block a user