From 5b51527e86135c523dc977e41fe7c7d6bd4364bb Mon Sep 17 00:00:00 2001 From: b1rdmania <102524336+b1rdmania@users.noreply.github.com> Date: Mon, 29 Dec 2025 16:29:49 +0000 Subject: [PATCH] Reorder Version History: How it Works at top MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 --- index.html | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/index.html b/index.html index bea43fe..54b400a 100644 --- a/index.html +++ b/index.html @@ -1235,6 +1235,10 @@
Version History
+
+ How it works: The Wario Synthesis Engine analyses MIDI files to identify melody, bass, and chord tracks. It then resynthesises each part using Web Audio oscillators tuned to mimic the Game Boy's 4-channel sound chip: two pulse wave channels, one wave channel, and one noise channel. All processing runs client-side in your browser - no server-side audio generation. Built with TypeScript, Vite, and Claude Code. +
+
v1.3 - Share to X, light Game Boy palette, iOS audio fixes, local font hosting
@@ -1244,10 +1248,6 @@
v1.1 - Search MIDI files, generate Game Boy style music, basic playback with progress bar
-
-
- How it works: The Wario Synthesis Engine analyses MIDI files to identify melody, bass, and chord tracks. It then resynthesises each part using Web Audio oscillators tuned to mimic the Game Boy's 4-channel sound chip: two pulse wave channels, one wave channel, and one noise channel. All processing runs client-side in your browser - no server-side audio generation. Built with TypeScript, Vite, and Claude Code. -