Add STOP ALL button to v2-test.html with node tracking

This commit is contained in:
b1rdmania
2026-01-20 19:47:12 +00:00
parent 03738dd68c
commit 42b65b2a30
+45 -7
View File
@@ -235,6 +235,7 @@
<div class="btn-row">
<button id="btn-combined" class="primary">Test Combined</button>
<button id="btn-all">Run All Tests</button>
<button id="btn-stop" style="background: #661111; border-color: #ff4444; color: #ff4444;">■ STOP ALL</button>
</div>
</div>
@@ -270,11 +271,36 @@
let audioContext = null;
let channels = null;
const activeNodes = new Set();
const logEl = document.getElementById('log');
const statusEl = document.getElementById('status');
const verificationEl = document.getElementById('verification-results');
// Helper to track and auto-cleanup nodes
function trackNode(node) {
activeNodes.add(node);
node.onended = () => activeNodes.delete(node);
return node;
}
// Stop all playing sounds
function stopAll() {
if (audioContext) {
const now = audioContext.currentTime;
for (const node of activeNodes) {
try {
node.stop(now);
} catch (e) {
// Already stopped
}
}
activeNodes.clear();
addLog('All sounds stopped', 'info');
setStatus('Ready');
}
}
// Override console.log to show in UI
const originalLog = console.log;
console.log = (...args) => {
@@ -359,44 +385,56 @@
setStatus('Ready');
});
// Stop button
document.getElementById('btn-stop').addEventListener('click', () => {
stopAll();
});
// Quick sound checks
document.getElementById('btn-note-c').addEventListener('click', async () => {
await ensureAudioContext();
channels.pulse.setDutyCycle(2);
channels.pulse.playNote(60, 0.3, 100);
const result = channels.pulse.playNote(60, 0.3, 100);
trackNode(result.oscillator);
});
document.getElementById('btn-note-e').addEventListener('click', async () => {
await ensureAudioContext();
channels.pulse.setDutyCycle(1);
channels.pulse.playNote(64, 0.3, 100);
const result = channels.pulse.playNote(64, 0.3, 100);
trackNode(result.oscillator);
});
document.getElementById('btn-note-g').addEventListener('click', async () => {
await ensureAudioContext();
channels.pulse.setDutyCycle(0);
channels.pulse.playNote(67, 0.3, 100);
const result = channels.pulse.playNote(67, 0.3, 100);
trackNode(result.oscillator);
});
document.getElementById('btn-bass').addEventListener('click', async () => {
await ensureAudioContext();
channels.wave.loadPreset('bass');
channels.wave.playNote(36, 0.5, 100);
const result = channels.wave.playNote(36, 0.5, 100);
trackNode(result.oscillator);
});
document.getElementById('btn-kick').addEventListener('click', async () => {
await ensureAudioContext();
channels.noise.playKick(100);
const result = channels.noise.playKick(100);
if (result) trackNode(result.source);
});
document.getElementById('btn-snare').addEventListener('click', async () => {
await ensureAudioContext();
channels.noise.playSnare(100);
const result = channels.noise.playSnare(100);
if (result) trackNode(result.source);
});
document.getElementById('btn-hihat').addEventListener('click', async () => {
await ensureAudioContext();
channels.noise.playHihat(80, false);
const result = channels.noise.playHihat(80, false);
if (result) trackNode(result.source);
});
addLog('Wario Synth v2 Test Page loaded', 'success');