Add offline MP3 rendering, Game Boy styling for UX test, fix 16-bit → 8-bit
- Add renderOffline() to SynthesisEngine for faster-than-realtime audio rendering - Add renderOffline() to MotifEngine wrapping the synthesis engine - Update ux-test.html MP3 download to use offline rendering (no more real-time capture) - Restyle ux-test.html with Game Boy LCD aesthetic to match main site - Fix "16-Bit" to "8-Bit" across all titles and share cards (Game Boy is 8-bit!) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -220,7 +220,7 @@ app.get('/s/:code', async (req, res) => {
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const imageUrl = origin ? `${origin}/warioX.png` : '/warioX.png';
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const sharedTitle = (payload.title || '').trim();
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const ogTitle = sharedTitle ? `${sharedTitle} - Wario Synth` : 'Wario Synth 16-Bit Midi';
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const ogTitle = sharedTitle ? `${sharedTitle} - Wario Synth` : 'Wario Synth 8-Bit Midi';
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const ogDescription = sharedTitle
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? `I made ${sharedTitle} Game Boy version. Click to listen or generate your own.`
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: 'Turn any song into a Game Boy version';
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