Add offline MP3 rendering, Game Boy styling for UX test, fix 16-bit → 8-bit

- Add renderOffline() to SynthesisEngine for faster-than-realtime audio rendering
- Add renderOffline() to MotifEngine wrapping the synthesis engine
- Update ux-test.html MP3 download to use offline rendering (no more real-time capture)
- Restyle ux-test.html with Game Boy LCD aesthetic to match main site
- Fix "16-Bit" to "8-Bit" across all titles and share cards (Game Boy is 8-bit!)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
b1rdmania
2026-01-01 10:32:27 +00:00
parent d43b3d5daf
commit 2492ab833a
7 changed files with 587 additions and 250 deletions
+3 -3
View File
@@ -3,10 +3,10 @@
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>Wario Synthesis Engine 16-Bit Midi</title>
<title>Wario Synthesis Engine 8-Bit Midi</title>
<!-- OpenGraph / Social Media Preview -->
<meta property="og:title" content="Wario Synthesis Engine 16-Bit Midi">
<meta property="og:title" content="Wario Synthesis Engine 8-Bit Midi">
<meta property="og:description" content="Turn any song into a Game Boy version">
<meta property="og:image" content="/warioX.png">
<meta property="og:image:width" content="1472">
@@ -16,7 +16,7 @@
<!-- Twitter Card -->
<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:title" content="Wario Synthesis Engine 16-Bit Midi">
<meta name="twitter:title" content="Wario Synthesis Engine 8-Bit Midi">
<meta name="twitter:description" content="Turn any song into a Game Boy version">
<meta name="twitter:image" content="/warioX.png">