Add offline MP3 rendering, Game Boy styling for UX test, fix 16-bit → 8-bit
- Add renderOffline() to SynthesisEngine for faster-than-realtime audio rendering - Add renderOffline() to MotifEngine wrapping the synthesis engine - Update ux-test.html MP3 download to use offline rendering (no more real-time capture) - Restyle ux-test.html with Game Boy LCD aesthetic to match main site - Fix "16-Bit" to "8-Bit" across all titles and share cards (Game Boy is 8-bit!) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -3,10 +3,10 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<title>Wario Synthesis Engine 16-Bit Midi</title>
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<title>Wario Synthesis Engine 8-Bit Midi</title>
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<!-- OpenGraph / Social Media Preview -->
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<meta property="og:title" content="Wario Synthesis Engine 16-Bit Midi">
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<meta property="og:title" content="Wario Synthesis Engine 8-Bit Midi">
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<meta property="og:description" content="Turn any song into a Game Boy version">
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<meta property="og:image" content="/warioX.png">
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<meta property="og:image:width" content="1472">
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@@ -16,7 +16,7 @@
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<!-- Twitter Card -->
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<meta name="twitter:card" content="summary_large_image">
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<meta name="twitter:title" content="Wario Synthesis Engine 16-Bit Midi">
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<meta name="twitter:title" content="Wario Synthesis Engine 8-Bit Midi">
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<meta name="twitter:description" content="Turn any song into a Game Boy version">
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<meta name="twitter:image" content="/warioX.png">
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