Merge branch 'master' into gh-pages
This commit is contained in:
@@ -5,10 +5,10 @@ Made just for fun. [Play it here!](http://gabrielecirulli.github.io/2048/)
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[](http://pictures.gabrielecirulli.com/2048-20140309-234100.png)
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[](http://pictures.gabrielecirulli.com/2048-20140309-234100.png)
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That screenshot is fake by, the way. I never reached 2048 :smile:
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That screenshot is fake, by the way. I never reached 2048 :smile:
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## Contributing
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## Contributing
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Changes and improvements are more than welcome! Feel free to fork and open a pull request. Please make your changes in a specifically made branch and request to pull on `master`! If you can, please make sure the game fully works before sending the PR, as that will help speed up the process.
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Changes and improvements are more than welcome! Feel free to fork and open a pull request. Please make your changes in a specific branch and request to pull into `master`! If you can, please make sure the game fully works before sending the PR, as that will help speed up the process.
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You can find the same information in the [contributing guide.](https://github.com/gabrielecirulli/2048/blob/master/CONTRIBUTING.md)
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You can find the same information in the [contributing guide.](https://github.com/gabrielecirulli/2048/blob/master/CONTRIBUTING.md)
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@@ -16,4 +16,4 @@ You can find the same information in the [contributing guide.](https://github.co
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2048 is licensed under the [MIT license.](https://github.com/gabrielecirulli/2048/blob/master/LICENSE.txt)
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2048 is licensed under the [MIT license.](https://github.com/gabrielecirulli/2048/blob/master/LICENSE.txt)
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## Donations
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## Donations
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I made this in my spare time, and it's hosted on GitHub (which means I don't have any hosting costs), but if you enjoyed the game and feel like you'd like to buy me a coffee, you can me donate at the `1Ec6onfsQmoP9kkL3zkpB6c5sA4PVcXU2i` BTC address. Thank you very much!
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I made this in my spare time, and it's hosted on GitHub (which means I don't have any hosting costs), but if you enjoyed the game and feel like buying me coffee, you can donate at my BTC address: `1Ec6onfsQmoP9kkL3zkpB6c5sA4PVcXU2i`. Thank you very much!
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@@ -85,7 +85,6 @@
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</div>
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</div>
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<script src="js/animframe_polyfill.js"></script>
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<script src="js/animframe_polyfill.js"></script>
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<script src="js/hammer.min.js"></script>
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<script src="js/keyboard_input_manager.js"></script>
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<script src="js/keyboard_input_manager.js"></script>
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<script src="js/html_actuator.js"></script>
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<script src="js/html_actuator.js"></script>
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<script src="js/grid.js"></script>
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<script src="js/grid.js"></script>
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Vendored
-9
File diff suppressed because one or more lines are too long
@@ -57,20 +57,32 @@ KeyboardInputManager.prototype.listen = function () {
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retry.addEventListener("click", this.restart.bind(this));
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retry.addEventListener("click", this.restart.bind(this));
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// Listen to swipe events
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// Listen to swipe events
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var gestures = [Hammer.DIRECTION_UP, Hammer.DIRECTION_RIGHT,
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var touchStartClientX, touchStartClientY;
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Hammer.DIRECTION_DOWN, Hammer.DIRECTION_LEFT];
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var gameContainer = document.getElementsByClassName("game-container")[0];
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var gameContainer = document.getElementsByClassName("game-container")[0];
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var handler = Hammer(gameContainer, {
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gameContainer.addEventListener("touchstart", function(event) {
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drag_block_horizontal: true,
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if (event.touches.length > 1) return;
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drag_block_vertical: true
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});
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handler.on("swipe", function (event) {
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event.gesture.preventDefault();
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mapped = gestures.indexOf(event.gesture.direction);
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if (mapped !== -1) self.emit("move", mapped);
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touchStartClientX = event.touches[0].clientX;
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touchStartClientY = event.touches[0].clientY;
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event.preventDefault();
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});
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gameContainer.addEventListener("touchmove", function(event) {
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event.preventDefault();
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});
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gameContainer.addEventListener("touchend", function(event) {
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if (event.touches.length > 0) {
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return;
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}
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var dx = event.changedTouches[0].clientX - touchStartClientX;
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var absDx = Math.abs(dx);
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var dy = event.changedTouches[0].clientY - touchStartClientY;
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var absDy = Math.abs(dy);
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if (Math.max(absDx, absDy) > 10) {
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// (right : left) : (down : up)
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self.emit("move", absDx > absDy ? (dx > 0 ? 1 : 3) : (dy > 0 ? 2 : 0));
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}
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});
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});
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};
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};
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