merge super tiles
This commit is contained in:
+27
-10
@@ -8,23 +8,39 @@ function GameManager(size, InputManager, Actuator, ScoreManager) {
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this.inputManager.on("move", this.move.bind(this));
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this.inputManager.on("restart", this.restart.bind(this));
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this.inputManager.on("keepPlaying", this.keepPlaying.bind(this));
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this.setup();
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}
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// Restart the game
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GameManager.prototype.restart = function () {
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this.actuator.restart();
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this.actuator.continue();
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this.setup();
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};
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// Keep playing after winning
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GameManager.prototype.keepPlaying = function () {
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this.keepPlaying = true;
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this.actuator.continue();
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};
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GameManager.prototype.isGameTerminated = function () {
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if (this.over || (this.won && !this.keepPlaying)) {
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return true;
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} else {
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return false;
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}
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};
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// Set up the game
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GameManager.prototype.setup = function () {
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this.grid = new Grid(this.size);
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this.grid = new Grid(this.size);
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this.score = 0;
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this.over = false;
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this.won = false;
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this.score = 0;
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this.over = false;
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this.won = false;
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this.keepPlaying = false;
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// Add the initial tiles
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this.addStartTiles();
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@@ -57,10 +73,11 @@ GameManager.prototype.actuate = function () {
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}
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this.actuator.actuate(this.grid, {
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score: this.score,
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over: this.over,
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won: this.won,
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bestScore: this.scoreManager.get()
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score: this.score,
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over: this.over,
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won: this.won,
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bestScore: this.scoreManager.get(),
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terminated: this.isGameTerminated()
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});
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};
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@@ -87,7 +104,7 @@ GameManager.prototype.move = function (direction) {
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// 0: up, 1: right, 2:down, 3: left
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var self = this;
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if (this.over || this.won) return; // Don't do anything if the game's over
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if (this.isGameTerminated()) return; // Don't do anything if the game's over
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var cell, tile;
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+15
-4
@@ -25,15 +25,23 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
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self.updateScore(metadata.score);
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self.updateBestScore(metadata.bestScore);
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if (metadata.over) self.message(false); // You lose
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if (metadata.won) self.message(true); // You win!
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if (metadata.terminated) {
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if (metadata.over) {
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self.message(false); // You lose
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} else if (metadata.won) {
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self.message(true); // You win!
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}
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}
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});
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};
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HTMLActuator.prototype.restart = function () {
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// Continues the game (both restart and keep playing)
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HTMLActuator.prototype.continue = function () {
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if (typeof ga !== "undefined") {
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ga("send", "event", "game", "restart");
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}
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this.clearMessage();
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};
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@@ -49,10 +57,13 @@ HTMLActuator.prototype.addTile = function (tile) {
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var wrapper = document.createElement("div");
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var inner = document.createElement("div");
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var position = tile.previousPosition || { x: tile.x, y: tile.y };
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positionClass = this.positionClass(position);
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var positionClass = this.positionClass(position);
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// We can't use classlist because it somehow glitches when replacing classes
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var classes = ["tile", "tile-" + tile.value, positionClass];
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if (tile.value > 2048) classes.push("tile-super");
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this.applyClasses(wrapper, classes);
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inner.classList.add("tile-inner");
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@@ -53,10 +53,14 @@ KeyboardInputManager.prototype.listen = function () {
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}
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});
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var retry = document.getElementsByClassName("retry-button")[0];
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var retry = document.querySelector(".retry-button");
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retry.addEventListener("click", this.restart.bind(this));
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retry.addEventListener("touchend", this.restart.bind(this));
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var keepPlaying = document.querySelector(".keep-playing-button");
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keepPlaying.addEventListener("click", this.keepPlaying.bind(this));
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keepPlaying.addEventListener("touchend", this.keepPlaying.bind(this));
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// Listen to swipe events
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var touchStartClientX, touchStartClientY;
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var gameContainer = document.getElementsByClassName("game-container")[0];
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@@ -93,3 +97,8 @@ KeyboardInputManager.prototype.restart = function (event) {
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event.preventDefault();
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this.emit("restart");
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};
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KeyboardInputManager.prototype.keepPlaying = function (event) {
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event.preventDefault();
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this.emit("keepPlaying");
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};
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@@ -19,12 +19,25 @@ window.fakeStorage = {
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};
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function LocalScoreManager() {
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var localSupported = !!window.localStorage;
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this.key = "bestScore";
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this.storage = localSupported ? window.localStorage : window.fakeStorage;
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var supported = this.localStorageSupported();
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this.storage = supported ? window.localStorage : window.fakeStorage;
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}
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LocalScoreManager.prototype.localStorageSupported = function () {
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var testKey = "test";
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var storage = window.localStorage;
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try {
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storage.setItem(testKey, "1");
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storage.removeItem(testKey);
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return true;
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} catch (error) {
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return false;
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}
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};
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LocalScoreManager.prototype.get = function () {
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return this.storage.getItem(this.key) || 0;
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};
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