refactor grid, gamemanager, tile

This commit is contained in:
Gabriele Cirulli
2014-03-22 16:24:11 +01:00
parent 4d294cf9b9
commit c48b92689d
3 changed files with 57 additions and 51 deletions
+22 -17
View File
@@ -1,11 +1,12 @@
function Grid(size, previousCellState) {
function Grid(size, previousState) {
this.size = size;
this.cells = previousCellState ? this.buildFromPreviousState(previousCellState) : this.buildNew();
this.cells = previousState ? this.fromState(previousState) : this.empty();
}
// Build a grid of the specified size
Grid.prototype.buildNew = function () {
Grid.prototype.empty = function () {
var cells = [];
for (var x = 0; x < this.size; x++) {
var row = cells[x] = [];
@@ -13,20 +14,23 @@ Grid.prototype.buildNew = function () {
row.push(null);
}
}
return cells;
};
Grid.prototype.buildFromPreviousState = function (state) {
var cells = [];
for (var x = 0; x < this.size; x++) {
var row = cells[x] = [];
Grid.prototype.fromState = function (state) {
var cells = [];
for (var y = 0; y < this.size; y++) {
var tileState = state[x][y];
row.push(tileState ? new Tile(tileState.position, tileState.value) : null);
}
for (var x = 0; x < this.size; x++) {
var row = cells[x] = [];
for (var y = 0; y < this.size; y++) {
var tile = state[x][y];
row.push(tile ? new Tile(tile.position, tile.value) : null);
}
return cells;
}
return cells;
};
// Find the first available random position
@@ -95,18 +99,19 @@ Grid.prototype.withinBounds = function (position) {
position.y >= 0 && position.y < this.size;
};
Grid.prototype.gridState = function () {
Grid.prototype.serialize = function () {
var cellState = [];
for (var x = 0; x < this.size; x++) {
var row = cellState[x] = [];
for (var y = 0; y < this.size; y++) {
row.push(this.cells[x][y] ? this.cells[x][y].tileState() : null);
row.push(this.cells[x][y] ? this.cells[x][y].serialize() : null);
}
}
return {
size: this.size,
cells: cellState
}
size: this.size,
cells: cellState
};
};