merge infinite game
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+13
-3
@@ -24,8 +24,11 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
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self.updateScore(metadata.score);
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self.updateBestScore(metadata.bestScore);
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if (metadata.over) self.message(false); // You lose
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if (metadata.won) self.message(true); // You win!
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if (metadata.gameOver) {
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if (metadata.over) self.message(false); // You lose
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else if (metadata.won) self.message(true); // You win!
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}
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});
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};
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@@ -33,6 +36,10 @@ HTMLActuator.prototype.restart = function () {
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this.clearMessage();
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};
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HTMLActuator.prototype.keepPlaying = function () {
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this.clearMessage();
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};
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HTMLActuator.prototype.clearContainer = function (container) {
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while (container.firstChild) {
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container.removeChild(container.firstChild);
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@@ -45,10 +52,13 @@ HTMLActuator.prototype.addTile = function (tile) {
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var wrapper = document.createElement("div");
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var inner = document.createElement("div");
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var position = tile.previousPosition || { x: tile.x, y: tile.y };
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positionClass = this.positionClass(position);
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var positionClass = this.positionClass(position);
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// We can't use classlist because it somehow glitches when replacing classes
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var classes = ["tile", "tile-" + tile.value, positionClass];
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if (tile.value > 2048) classes.push("tile-gold");
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this.applyClasses(wrapper, classes);
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inner.classList.add("tile-inner");
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