merge infinite game

This commit is contained in:
Gabriele Cirulli
2014-03-14 13:22:29 +01:00
6 changed files with 57 additions and 6 deletions
+21 -2
View File
@@ -8,6 +8,7 @@ function GameManager(size, InputManager, Actuator, ScoreManager) {
this.inputManager.on("move", this.move.bind(this));
this.inputManager.on("restart", this.restart.bind(this));
this.inputManager.on("keepPlaying", this.keepPlaying.bind(this));
this.setup();
}
@@ -18,6 +19,22 @@ GameManager.prototype.restart = function () {
this.setup();
};
// Keep playing after winning
GameManager.prototype.keepPlaying = function () {
this.keepPlaying = true;
this.actuator.keepPlaying();
};
GameManager.prototype.isGameOver = function() {
if (this.over || (this.won && !this.keepPlaying) ) {
return true;
}
else {
return false;
}
}
// Set up the game
GameManager.prototype.setup = function () {
this.grid = new Grid(this.size);
@@ -25,6 +42,7 @@ GameManager.prototype.setup = function () {
this.score = 0;
this.over = false;
this.won = false;
this.keepPlaying = false;
// Add the initial tiles
this.addStartTiles();
@@ -60,7 +78,8 @@ GameManager.prototype.actuate = function () {
score: this.score,
over: this.over,
won: this.won,
bestScore: this.scoreManager.get()
bestScore: this.scoreManager.get(),
gameOver: this.isGameOver()
});
};
@@ -87,7 +106,7 @@ GameManager.prototype.move = function (direction) {
// 0: up, 1: right, 2:down, 3: left
var self = this;
if (this.over || this.won) return; // Don't do anything if the game's over
if (this.isGameOver()) return; // Don't do anything if the game's over
var cell, tile;
+13 -3
View File
@@ -24,8 +24,11 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
self.updateScore(metadata.score);
self.updateBestScore(metadata.bestScore);
if (metadata.over) self.message(false); // You lose
if (metadata.won) self.message(true); // You win!
if (metadata.gameOver) {
if (metadata.over) self.message(false); // You lose
else if (metadata.won) self.message(true); // You win!
}
});
};
@@ -33,6 +36,10 @@ HTMLActuator.prototype.restart = function () {
this.clearMessage();
};
HTMLActuator.prototype.keepPlaying = function () {
this.clearMessage();
};
HTMLActuator.prototype.clearContainer = function (container) {
while (container.firstChild) {
container.removeChild(container.firstChild);
@@ -45,10 +52,13 @@ HTMLActuator.prototype.addTile = function (tile) {
var wrapper = document.createElement("div");
var inner = document.createElement("div");
var position = tile.previousPosition || { x: tile.x, y: tile.y };
positionClass = this.positionClass(position);
var positionClass = this.positionClass(position);
// We can't use classlist because it somehow glitches when replacing classes
var classes = ["tile", "tile-" + tile.value, positionClass];
if (tile.value > 2048) classes.push("tile-gold");
this.applyClasses(wrapper, classes);
inner.classList.add("tile-inner");
+10 -1
View File
@@ -53,10 +53,14 @@ KeyboardInputManager.prototype.listen = function () {
}
});
var retry = document.getElementsByClassName("retry-button")[0];
var retry = document.querySelector(".retry-button");
retry.addEventListener("click", this.restart.bind(this));
retry.addEventListener("touchend", this.restart.bind(this));
var keepPlaying = document.querySelector(".keep-playing-button");
keepPlaying.addEventListener("click", this.keepPlaying.bind(this));
keepPlaying.addEventListener("touchend", this.keepPlaying.bind(this));
// Listen to swipe events
var touchStartClientX, touchStartClientY;
var gameContainer = document.getElementsByClassName("game-container")[0];
@@ -93,3 +97,8 @@ KeyboardInputManager.prototype.restart = function (event) {
event.preventDefault();
this.emit("restart");
};
KeyboardInputManager.prototype.keepPlaying = function (event) {
event.preventDefault();
this.emit("keepPlaying");
};