merge infinite game
This commit is contained in:
+21
-2
@@ -8,6 +8,7 @@ function GameManager(size, InputManager, Actuator, ScoreManager) {
|
||||
|
||||
this.inputManager.on("move", this.move.bind(this));
|
||||
this.inputManager.on("restart", this.restart.bind(this));
|
||||
this.inputManager.on("keepPlaying", this.keepPlaying.bind(this));
|
||||
|
||||
this.setup();
|
||||
}
|
||||
@@ -18,6 +19,22 @@ GameManager.prototype.restart = function () {
|
||||
this.setup();
|
||||
};
|
||||
|
||||
// Keep playing after winning
|
||||
GameManager.prototype.keepPlaying = function () {
|
||||
this.keepPlaying = true;
|
||||
this.actuator.keepPlaying();
|
||||
};
|
||||
|
||||
GameManager.prototype.isGameOver = function() {
|
||||
if (this.over || (this.won && !this.keepPlaying) ) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Set up the game
|
||||
GameManager.prototype.setup = function () {
|
||||
this.grid = new Grid(this.size);
|
||||
@@ -25,6 +42,7 @@ GameManager.prototype.setup = function () {
|
||||
this.score = 0;
|
||||
this.over = false;
|
||||
this.won = false;
|
||||
this.keepPlaying = false;
|
||||
|
||||
// Add the initial tiles
|
||||
this.addStartTiles();
|
||||
@@ -60,7 +78,8 @@ GameManager.prototype.actuate = function () {
|
||||
score: this.score,
|
||||
over: this.over,
|
||||
won: this.won,
|
||||
bestScore: this.scoreManager.get()
|
||||
bestScore: this.scoreManager.get(),
|
||||
gameOver: this.isGameOver()
|
||||
});
|
||||
|
||||
};
|
||||
@@ -87,7 +106,7 @@ GameManager.prototype.move = function (direction) {
|
||||
// 0: up, 1: right, 2:down, 3: left
|
||||
var self = this;
|
||||
|
||||
if (this.over || this.won) return; // Don't do anything if the game's over
|
||||
if (this.isGameOver()) return; // Don't do anything if the game's over
|
||||
|
||||
var cell, tile;
|
||||
|
||||
|
||||
+13
-3
@@ -24,8 +24,11 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
|
||||
self.updateScore(metadata.score);
|
||||
self.updateBestScore(metadata.bestScore);
|
||||
|
||||
if (metadata.over) self.message(false); // You lose
|
||||
if (metadata.won) self.message(true); // You win!
|
||||
if (metadata.gameOver) {
|
||||
if (metadata.over) self.message(false); // You lose
|
||||
else if (metadata.won) self.message(true); // You win!
|
||||
}
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
@@ -33,6 +36,10 @@ HTMLActuator.prototype.restart = function () {
|
||||
this.clearMessage();
|
||||
};
|
||||
|
||||
HTMLActuator.prototype.keepPlaying = function () {
|
||||
this.clearMessage();
|
||||
};
|
||||
|
||||
HTMLActuator.prototype.clearContainer = function (container) {
|
||||
while (container.firstChild) {
|
||||
container.removeChild(container.firstChild);
|
||||
@@ -45,10 +52,13 @@ HTMLActuator.prototype.addTile = function (tile) {
|
||||
var wrapper = document.createElement("div");
|
||||
var inner = document.createElement("div");
|
||||
var position = tile.previousPosition || { x: tile.x, y: tile.y };
|
||||
positionClass = this.positionClass(position);
|
||||
var positionClass = this.positionClass(position);
|
||||
|
||||
// We can't use classlist because it somehow glitches when replacing classes
|
||||
var classes = ["tile", "tile-" + tile.value, positionClass];
|
||||
|
||||
if (tile.value > 2048) classes.push("tile-gold");
|
||||
|
||||
this.applyClasses(wrapper, classes);
|
||||
|
||||
inner.classList.add("tile-inner");
|
||||
|
||||
@@ -53,10 +53,14 @@ KeyboardInputManager.prototype.listen = function () {
|
||||
}
|
||||
});
|
||||
|
||||
var retry = document.getElementsByClassName("retry-button")[0];
|
||||
var retry = document.querySelector(".retry-button");
|
||||
retry.addEventListener("click", this.restart.bind(this));
|
||||
retry.addEventListener("touchend", this.restart.bind(this));
|
||||
|
||||
var keepPlaying = document.querySelector(".keep-playing-button");
|
||||
keepPlaying.addEventListener("click", this.keepPlaying.bind(this));
|
||||
keepPlaying.addEventListener("touchend", this.keepPlaying.bind(this));
|
||||
|
||||
// Listen to swipe events
|
||||
var touchStartClientX, touchStartClientY;
|
||||
var gameContainer = document.getElementsByClassName("game-container")[0];
|
||||
@@ -93,3 +97,8 @@ KeyboardInputManager.prototype.restart = function (event) {
|
||||
event.preventDefault();
|
||||
this.emit("restart");
|
||||
};
|
||||
|
||||
KeyboardInputManager.prototype.keepPlaying = function (event) {
|
||||
event.preventDefault();
|
||||
this.emit("keepPlaying");
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user