improve comments in game manager
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+8
-5
@@ -26,6 +26,7 @@ GameManager.prototype.keepPlaying = function () {
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this.actuator.continue();
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};
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// Return true if the game is lost, or has won and the user hasn't kept playing
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GameManager.prototype.isGameTerminated = function () {
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if (this.over || (this.won && !this.keepPlaying)) {
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return true;
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@@ -38,6 +39,7 @@ GameManager.prototype.isGameTerminated = function () {
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GameManager.prototype.setup = function () {
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var previousState = this.storageManager.getGameState();
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// Reload the game from a previous game if present
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if (previousState) {
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this.grid = new Grid(previousState.grid.size,
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previousState.grid.cells); // Reload grid
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@@ -100,6 +102,7 @@ GameManager.prototype.actuate = function () {
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};
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// Represent the current game as an object
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GameManager.prototype.serialize = function () {
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return {
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grid: this.grid.serialize(),
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@@ -129,7 +132,7 @@ GameManager.prototype.moveTile = function (tile, cell) {
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// Move tiles on the grid in the specified direction
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GameManager.prototype.move = function (direction) {
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// 0: up, 1: right, 2:down, 3: left
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// 0: up, 1: right, 2: down, 3: left
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var self = this;
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if (this.isGameTerminated()) return; // Don't do anything if the game's over
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@@ -195,10 +198,10 @@ GameManager.prototype.move = function (direction) {
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GameManager.prototype.getVector = function (direction) {
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// Vectors representing tile movement
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var map = {
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0: { x: 0, y: -1 }, // up
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1: { x: 1, y: 0 }, // right
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2: { x: 0, y: 1 }, // down
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3: { x: -1, y: 0 } // left
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0: { x: 0, y: -1 }, // Up
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1: { x: 1, y: 0 }, // Right
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2: { x: 0, y: 1 }, // Down
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3: { x: -1, y: 0 } // Left
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};
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return map[direction];
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