improve comments in game manager

This commit is contained in:
Gabriele Cirulli
2014-03-22 18:41:47 +01:00
parent af683a7856
commit 6cb3d71a40
+7 -4
View File
@@ -26,6 +26,7 @@ GameManager.prototype.keepPlaying = function () {
this.actuator.continue();
};
// Return true if the game is lost, or has won and the user hasn't kept playing
GameManager.prototype.isGameTerminated = function () {
if (this.over || (this.won && !this.keepPlaying)) {
return true;
@@ -38,6 +39,7 @@ GameManager.prototype.isGameTerminated = function () {
GameManager.prototype.setup = function () {
var previousState = this.storageManager.getGameState();
// Reload the game from a previous game if present
if (previousState) {
this.grid = new Grid(previousState.grid.size,
previousState.grid.cells); // Reload grid
@@ -100,6 +102,7 @@ GameManager.prototype.actuate = function () {
};
// Represent the current game as an object
GameManager.prototype.serialize = function () {
return {
grid: this.grid.serialize(),
@@ -195,10 +198,10 @@ GameManager.prototype.move = function (direction) {
GameManager.prototype.getVector = function (direction) {
// Vectors representing tile movement
var map = {
0: { x: 0, y: -1 }, // up
1: { x: 1, y: 0 }, // right
2: { x: 0, y: 1 }, // down
3: { x: -1, y: 0 } // left
0: { x: 0, y: -1 }, // Up
1: { x: 1, y: 0 }, // Right
2: { x: 0, y: 1 }, // Down
3: { x: -1, y: 0 } // Left
};
return map[direction];