Store best score in localStorage

Dependency injection and hide best score for incompatible browsers
This commit is contained in:
Tim Petricola
2014-03-10 16:02:16 -04:00
parent 57deb5d998
commit 664546ef9a
7 changed files with 86 additions and 17 deletions
+14 -1
View File
@@ -1,9 +1,15 @@
function HTMLActuator() {
function HTMLActuator(bestScoreSupported) {
this.tileContainer = document.getElementsByClassName("tile-container")[0];
this.scoreContainer = document.getElementsByClassName("score-container")[0];
this.bestContainer = document.getElementsByClassName("best-container")[0];
this.messageContainer = document.getElementsByClassName("game-message")[0];
this.score = 0;
this.bestScoreSupported = bestScoreSupported;
if (!this.bestScoreSupported) {
this.bestContainer.style.display = "none";
}
}
HTMLActuator.prototype.actuate = function (grid, metadata) {
@@ -21,6 +27,7 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
});
self.updateScore(metadata.score);
self.updateBestScore(metadata.bestScore);
if (metadata.over) self.message(false); // You lose
if (metadata.won) self.message(true); // You win!
@@ -103,6 +110,12 @@ HTMLActuator.prototype.updateScore = function (score) {
}
};
HTMLActuator.prototype.updateBestScore = function (bestScore) {
if (this.bestScoreSupported) {
this.bestContainer.textContent = bestScore;
}
};
HTMLActuator.prototype.message = function (won) {
var type = won ? "game-won" : "game-over";
var message = won ? "You win!" : "Game over!"