merge new game button
This commit is contained in:
+1
-1
@@ -1,4 +1,4 @@
|
||||
// Wait till the browser is ready to render the game (avoids glitches)
|
||||
window.requestAnimationFrame(function () {
|
||||
new GameManager(4, KeyboardInputManager, HTMLActuator, LocalScoreManager);
|
||||
new GameManager(4, KeyboardInputManager, HTMLActuator, LocalStorageManager);
|
||||
});
|
||||
|
||||
+39
-16
@@ -1,10 +1,10 @@
|
||||
function GameManager(size, InputManager, Actuator, ScoreManager) {
|
||||
this.size = size; // Size of the grid
|
||||
this.inputManager = new InputManager;
|
||||
this.scoreManager = new ScoreManager;
|
||||
this.actuator = new Actuator;
|
||||
function GameManager(size, InputManager, Actuator, StorageManager) {
|
||||
this.size = size; // Size of the grid
|
||||
this.inputManager = new InputManager;
|
||||
this.storageManager = new StorageManager;
|
||||
this.actuator = new Actuator;
|
||||
|
||||
this.startTiles = 2;
|
||||
this.startTiles = 2;
|
||||
|
||||
this.inputManager.on("move", this.move.bind(this));
|
||||
this.inputManager.on("restart", this.restart.bind(this));
|
||||
@@ -15,6 +15,7 @@ function GameManager(size, InputManager, Actuator, ScoreManager) {
|
||||
|
||||
// Restart the game
|
||||
GameManager.prototype.restart = function () {
|
||||
this.storageManager.clearGameState();
|
||||
this.actuator.continue();
|
||||
this.setup();
|
||||
};
|
||||
@@ -35,15 +36,25 @@ GameManager.prototype.isGameTerminated = function () {
|
||||
|
||||
// Set up the game
|
||||
GameManager.prototype.setup = function () {
|
||||
this.grid = new Grid(this.size);
|
||||
var previousState = this.storageManager.getGameState();
|
||||
|
||||
this.score = 0;
|
||||
this.over = false;
|
||||
this.won = false;
|
||||
this.keepPlaying = false;
|
||||
if (previousState) {
|
||||
this.grid = new Grid(previousState.grid.size,
|
||||
previousState.grid.cells); // Reload grid
|
||||
this.score = previousState.score;
|
||||
this.over = previousState.over;
|
||||
this.won = previousState.won;
|
||||
this.keepPlaying = previousState.keepPlaying;
|
||||
} else {
|
||||
this.grid = new Grid(this.size);
|
||||
this.score = 0;
|
||||
this.over = false;
|
||||
this.won = false;
|
||||
this.keepPlaying = false;
|
||||
|
||||
// Add the initial tiles
|
||||
this.addStartTiles();
|
||||
// Add the initial tiles
|
||||
this.addStartTiles();
|
||||
}
|
||||
|
||||
// Update the actuator
|
||||
this.actuate();
|
||||
@@ -68,20 +79,32 @@ GameManager.prototype.addRandomTile = function () {
|
||||
|
||||
// Sends the updated grid to the actuator
|
||||
GameManager.prototype.actuate = function () {
|
||||
if (this.scoreManager.get() < this.score) {
|
||||
this.scoreManager.set(this.score);
|
||||
if (this.storageManager.getBestScore() < this.score) {
|
||||
this.storageManager.setBestScore(this.score);
|
||||
}
|
||||
|
||||
this.storageManager.setGameState(this.serialize());
|
||||
|
||||
this.actuator.actuate(this.grid, {
|
||||
score: this.score,
|
||||
over: this.over,
|
||||
won: this.won,
|
||||
bestScore: this.scoreManager.get(),
|
||||
bestScore: this.storageManager.getBestScore(),
|
||||
terminated: this.isGameTerminated()
|
||||
});
|
||||
|
||||
};
|
||||
|
||||
GameManager.prototype.serialize = function () {
|
||||
return {
|
||||
grid: this.grid.serialize(),
|
||||
score: this.score,
|
||||
over: this.over,
|
||||
won: this.won,
|
||||
keepPlaying: this.keepPlaying
|
||||
};
|
||||
};
|
||||
|
||||
// Save all tile positions and remove merger info
|
||||
GameManager.prototype.prepareTiles = function () {
|
||||
this.grid.eachCell(function (x, y, tile) {
|
||||
|
||||
+40
-7
@@ -1,20 +1,36 @@
|
||||
function Grid(size) {
|
||||
function Grid(size, previousState) {
|
||||
this.size = size;
|
||||
|
||||
this.cells = [];
|
||||
|
||||
this.build();
|
||||
this.cells = previousState ? this.fromState(previousState) : this.empty();
|
||||
}
|
||||
|
||||
// Build a grid of the specified size
|
||||
Grid.prototype.build = function () {
|
||||
Grid.prototype.empty = function () {
|
||||
var cells = [];
|
||||
|
||||
for (var x = 0; x < this.size; x++) {
|
||||
var row = this.cells[x] = [];
|
||||
var row = cells[x] = [];
|
||||
|
||||
for (var y = 0; y < this.size; y++) {
|
||||
row.push(null);
|
||||
}
|
||||
}
|
||||
|
||||
return cells;
|
||||
};
|
||||
|
||||
Grid.prototype.fromState = function (state) {
|
||||
var cells = [];
|
||||
|
||||
for (var x = 0; x < this.size; x++) {
|
||||
var row = cells[x] = [];
|
||||
|
||||
for (var y = 0; y < this.size; y++) {
|
||||
var tile = state[x][y];
|
||||
row.push(tile ? new Tile(tile.position, tile.value) : null);
|
||||
}
|
||||
}
|
||||
|
||||
return cells;
|
||||
};
|
||||
|
||||
// Find the first available random position
|
||||
@@ -82,3 +98,20 @@ Grid.prototype.withinBounds = function (position) {
|
||||
return position.x >= 0 && position.x < this.size &&
|
||||
position.y >= 0 && position.y < this.size;
|
||||
};
|
||||
|
||||
Grid.prototype.serialize = function () {
|
||||
var cellState = [];
|
||||
|
||||
for (var x = 0; x < this.size; x++) {
|
||||
var row = cellState[x] = [];
|
||||
|
||||
for (var y = 0; y < this.size; y++) {
|
||||
row.push(this.cells[x][y] ? this.cells[x][y].serialize() : null);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
size: this.size,
|
||||
cells: cellState
|
||||
};
|
||||
};
|
||||
|
||||
@@ -39,16 +39,17 @@ KeyboardInputManager.prototype.listen = function () {
|
||||
39: 1, // Right
|
||||
40: 2, // Down
|
||||
37: 3, // Left
|
||||
75: 0, // vim keybindings
|
||||
76: 1,
|
||||
74: 2,
|
||||
72: 3,
|
||||
75: 0, // Vim up
|
||||
76: 1, // Vim right
|
||||
74: 2, // Vim down
|
||||
72: 3, // Vim left
|
||||
87: 0, // W
|
||||
68: 1, // D
|
||||
83: 2, // S
|
||||
65: 3 // A
|
||||
};
|
||||
|
||||
// Respond to direction keys
|
||||
document.addEventListener("keydown", function (event) {
|
||||
var modifiers = event.altKey || event.ctrlKey || event.metaKey ||
|
||||
event.shiftKey;
|
||||
@@ -59,34 +60,37 @@ KeyboardInputManager.prototype.listen = function () {
|
||||
event.preventDefault();
|
||||
self.emit("move", mapped);
|
||||
}
|
||||
}
|
||||
|
||||
if (event.which === 32) self.restart.bind(self)(event);
|
||||
// R key restarts the game
|
||||
if (!modifiers && event.which === 82) {
|
||||
self.restart.call(self, event);
|
||||
}
|
||||
});
|
||||
|
||||
var retry = document.querySelector(".retry-button");
|
||||
retry.addEventListener("click", this.restart.bind(this));
|
||||
retry.addEventListener(this.eventTouchend, this.restart.bind(this));
|
||||
// Respond to button presses
|
||||
this.bindButtonPress(".retry-button", this.restart);
|
||||
this.bindButtonPress(".restart-button", this.restart);
|
||||
this.bindButtonPress(".keep-playing-button", this.keepPlaying);
|
||||
|
||||
var keepPlaying = document.querySelector(".keep-playing-button");
|
||||
keepPlaying.addEventListener("click", this.keepPlaying.bind(this));
|
||||
keepPlaying.addEventListener("touchend", this.keepPlaying.bind(this));
|
||||
|
||||
// Listen to swipe events
|
||||
// Respond to swipe events
|
||||
var touchStartClientX, touchStartClientY;
|
||||
var gameContainer = document.getElementsByClassName("game-container")[0];
|
||||
|
||||
gameContainer.addEventListener(this.eventTouchstart, function (event) {
|
||||
if (( !window.navigator.msPointerEnabled && event.touches.length > 1) || event.targetTouches > 1) return;
|
||||
|
||||
if(window.navigator.msPointerEnabled){
|
||||
touchStartClientX = event.pageX;
|
||||
touchStartClientY = event.pageY;
|
||||
} else {
|
||||
touchStartClientX = event.touches[0].clientX;
|
||||
touchStartClientY = event.touches[0].clientY;
|
||||
if ((!window.navigator.msPointerEnabled && event.touches.length > 1) ||
|
||||
event.targetTouches > 1) {
|
||||
return; // Ignore if touching with more than 1 finger
|
||||
}
|
||||
|
||||
|
||||
if (window.navigator.msPointerEnabled) {
|
||||
touchStartClientX = event.pageX;
|
||||
touchStartClientY = event.pageY;
|
||||
} else {
|
||||
touchStartClientX = event.touches[0].clientX;
|
||||
touchStartClientY = event.touches[0].clientY;
|
||||
}
|
||||
|
||||
event.preventDefault();
|
||||
});
|
||||
|
||||
@@ -95,15 +99,19 @@ KeyboardInputManager.prototype.listen = function () {
|
||||
});
|
||||
|
||||
gameContainer.addEventListener(this.eventTouchend, function (event) {
|
||||
if (( !window.navigator.msPointerEnabled && event.touches.length > 0) || event.targetTouches > 0) return;
|
||||
if ((!window.navigator.msPointerEnabled && event.touches.length > 0) ||
|
||||
event.targetTouches > 0) {
|
||||
return; // Ignore if still touching with one or more fingers
|
||||
}
|
||||
|
||||
var touchEndClientX, touchEndClientY;
|
||||
if(window.navigator.msPointerEnabled){
|
||||
touchEndClientX = event.pageX;
|
||||
touchEndClientY = event.pageY;
|
||||
|
||||
if (window.navigator.msPointerEnabled) {
|
||||
touchEndClientX = event.pageX;
|
||||
touchEndClientY = event.pageY;
|
||||
} else {
|
||||
touchEndClientX = event.changedTouches[0].clientX;
|
||||
touchEndClientY = event.changedTouches[0].clientY;
|
||||
touchEndClientX = event.changedTouches[0].clientX;
|
||||
touchEndClientY = event.changedTouches[0].clientY;
|
||||
}
|
||||
|
||||
var dx = touchEndClientX - touchStartClientX;
|
||||
@@ -128,3 +136,9 @@ KeyboardInputManager.prototype.keepPlaying = function (event) {
|
||||
event.preventDefault();
|
||||
this.emit("keepPlaying");
|
||||
};
|
||||
|
||||
KeyboardInputManager.prototype.bindButtonPress = function (selector, fn) {
|
||||
var button = document.querySelector(selector);
|
||||
button.addEventListener("click", fn.bind(this));
|
||||
button.addEventListener(this.eventTouchend, fn.bind(this));
|
||||
};
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
window.fakeStorage = {
|
||||
_data: {},
|
||||
|
||||
setItem: function (id, val) {
|
||||
return this._data[id] = String(val);
|
||||
},
|
||||
|
||||
getItem: function (id) {
|
||||
return this._data.hasOwnProperty(id) ? this._data[id] : undefined;
|
||||
},
|
||||
|
||||
removeItem: function (id) {
|
||||
return delete this._data[id];
|
||||
},
|
||||
|
||||
clear: function () {
|
||||
return this._data = {};
|
||||
}
|
||||
};
|
||||
|
||||
function LocalScoreManager() {
|
||||
this.key = "bestScore";
|
||||
|
||||
var supported = this.localStorageSupported();
|
||||
this.storage = supported ? window.localStorage : window.fakeStorage;
|
||||
}
|
||||
|
||||
LocalScoreManager.prototype.localStorageSupported = function () {
|
||||
var testKey = "test";
|
||||
var storage = window.localStorage;
|
||||
|
||||
try {
|
||||
storage.setItem(testKey, "1");
|
||||
storage.removeItem(testKey);
|
||||
return true;
|
||||
} catch (error) {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
LocalScoreManager.prototype.get = function () {
|
||||
return this.storage.getItem(this.key) || 0;
|
||||
};
|
||||
|
||||
LocalScoreManager.prototype.set = function (score) {
|
||||
this.storage.setItem(this.key, score);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
window.fakeStorage = {
|
||||
_data: {},
|
||||
|
||||
setItem: function (id, val) {
|
||||
return this._data[id] = String(val);
|
||||
},
|
||||
|
||||
getItem: function (id) {
|
||||
return this._data.hasOwnProperty(id) ? this._data[id] : undefined;
|
||||
},
|
||||
|
||||
removeItem: function (id) {
|
||||
return delete this._data[id];
|
||||
},
|
||||
|
||||
clear: function () {
|
||||
return this._data = {};
|
||||
}
|
||||
};
|
||||
|
||||
function LocalStorageManager() {
|
||||
this.bestScoreKey = "bestScore";
|
||||
this.gameStateKey = "gameState";
|
||||
|
||||
var supported = this.localStorageSupported();
|
||||
this.storage = supported ? window.localStorage : window.fakeStorage;
|
||||
}
|
||||
|
||||
LocalStorageManager.prototype.localStorageSupported = function () {
|
||||
var testKey = "test";
|
||||
var storage = window.localStorage;
|
||||
|
||||
try {
|
||||
storage.setItem(testKey, "1");
|
||||
storage.removeItem(testKey);
|
||||
return true;
|
||||
} catch (error) {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
// Best score getters/setters
|
||||
LocalStorageManager.prototype.getBestScore = function () {
|
||||
return this.storage.getItem(this.bestScoreKey) || 0;
|
||||
};
|
||||
|
||||
LocalStorageManager.prototype.setBestScore = function (score) {
|
||||
this.storage.setItem(this.bestScoreKey, score);
|
||||
};
|
||||
|
||||
// Game state getters/setters and clearing
|
||||
LocalStorageManager.prototype.getGameState = function () {
|
||||
var stateJSON = this.storage.getItem(this.gameStateKey);
|
||||
return stateJSON ? JSON.parse(stateJSON) : null;
|
||||
};
|
||||
|
||||
LocalStorageManager.prototype.setGameState = function (gameState) {
|
||||
this.storage.setItem(this.gameStateKey, JSON.stringify(gameState));
|
||||
};
|
||||
|
||||
LocalStorageManager.prototype.clearGameState = function () {
|
||||
this.storage.removeItem(this.gameStateKey);
|
||||
};
|
||||
+10
@@ -15,3 +15,13 @@ Tile.prototype.updatePosition = function (position) {
|
||||
this.x = position.x;
|
||||
this.y = position.y;
|
||||
};
|
||||
|
||||
Tile.prototype.serialize = function () {
|
||||
return {
|
||||
position: {
|
||||
x: this.x,
|
||||
y: this.y
|
||||
},
|
||||
value: this.value
|
||||
};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user