merge new game button

This commit is contained in:
Gabriele Cirulli
2014-03-22 17:11:51 +01:00
13 changed files with 283 additions and 123 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
// Wait till the browser is ready to render the game (avoids glitches)
window.requestAnimationFrame(function () {
new GameManager(4, KeyboardInputManager, HTMLActuator, LocalScoreManager);
new GameManager(4, KeyboardInputManager, HTMLActuator, LocalStorageManager);
});
+39 -16
View File
@@ -1,10 +1,10 @@
function GameManager(size, InputManager, Actuator, ScoreManager) {
this.size = size; // Size of the grid
this.inputManager = new InputManager;
this.scoreManager = new ScoreManager;
this.actuator = new Actuator;
function GameManager(size, InputManager, Actuator, StorageManager) {
this.size = size; // Size of the grid
this.inputManager = new InputManager;
this.storageManager = new StorageManager;
this.actuator = new Actuator;
this.startTiles = 2;
this.startTiles = 2;
this.inputManager.on("move", this.move.bind(this));
this.inputManager.on("restart", this.restart.bind(this));
@@ -15,6 +15,7 @@ function GameManager(size, InputManager, Actuator, ScoreManager) {
// Restart the game
GameManager.prototype.restart = function () {
this.storageManager.clearGameState();
this.actuator.continue();
this.setup();
};
@@ -35,15 +36,25 @@ GameManager.prototype.isGameTerminated = function () {
// Set up the game
GameManager.prototype.setup = function () {
this.grid = new Grid(this.size);
var previousState = this.storageManager.getGameState();
this.score = 0;
this.over = false;
this.won = false;
this.keepPlaying = false;
if (previousState) {
this.grid = new Grid(previousState.grid.size,
previousState.grid.cells); // Reload grid
this.score = previousState.score;
this.over = previousState.over;
this.won = previousState.won;
this.keepPlaying = previousState.keepPlaying;
} else {
this.grid = new Grid(this.size);
this.score = 0;
this.over = false;
this.won = false;
this.keepPlaying = false;
// Add the initial tiles
this.addStartTiles();
// Add the initial tiles
this.addStartTiles();
}
// Update the actuator
this.actuate();
@@ -68,20 +79,32 @@ GameManager.prototype.addRandomTile = function () {
// Sends the updated grid to the actuator
GameManager.prototype.actuate = function () {
if (this.scoreManager.get() < this.score) {
this.scoreManager.set(this.score);
if (this.storageManager.getBestScore() < this.score) {
this.storageManager.setBestScore(this.score);
}
this.storageManager.setGameState(this.serialize());
this.actuator.actuate(this.grid, {
score: this.score,
over: this.over,
won: this.won,
bestScore: this.scoreManager.get(),
bestScore: this.storageManager.getBestScore(),
terminated: this.isGameTerminated()
});
};
GameManager.prototype.serialize = function () {
return {
grid: this.grid.serialize(),
score: this.score,
over: this.over,
won: this.won,
keepPlaying: this.keepPlaying
};
};
// Save all tile positions and remove merger info
GameManager.prototype.prepareTiles = function () {
this.grid.eachCell(function (x, y, tile) {
+40 -7
View File
@@ -1,20 +1,36 @@
function Grid(size) {
function Grid(size, previousState) {
this.size = size;
this.cells = [];
this.build();
this.cells = previousState ? this.fromState(previousState) : this.empty();
}
// Build a grid of the specified size
Grid.prototype.build = function () {
Grid.prototype.empty = function () {
var cells = [];
for (var x = 0; x < this.size; x++) {
var row = this.cells[x] = [];
var row = cells[x] = [];
for (var y = 0; y < this.size; y++) {
row.push(null);
}
}
return cells;
};
Grid.prototype.fromState = function (state) {
var cells = [];
for (var x = 0; x < this.size; x++) {
var row = cells[x] = [];
for (var y = 0; y < this.size; y++) {
var tile = state[x][y];
row.push(tile ? new Tile(tile.position, tile.value) : null);
}
}
return cells;
};
// Find the first available random position
@@ -82,3 +98,20 @@ Grid.prototype.withinBounds = function (position) {
return position.x >= 0 && position.x < this.size &&
position.y >= 0 && position.y < this.size;
};
Grid.prototype.serialize = function () {
var cellState = [];
for (var x = 0; x < this.size; x++) {
var row = cellState[x] = [];
for (var y = 0; y < this.size; y++) {
row.push(this.cells[x][y] ? this.cells[x][y].serialize() : null);
}
}
return {
size: this.size,
cells: cellState
};
};
+42 -28
View File
@@ -39,16 +39,17 @@ KeyboardInputManager.prototype.listen = function () {
39: 1, // Right
40: 2, // Down
37: 3, // Left
75: 0, // vim keybindings
76: 1,
74: 2,
72: 3,
75: 0, // Vim up
76: 1, // Vim right
74: 2, // Vim down
72: 3, // Vim left
87: 0, // W
68: 1, // D
83: 2, // S
65: 3 // A
};
// Respond to direction keys
document.addEventListener("keydown", function (event) {
var modifiers = event.altKey || event.ctrlKey || event.metaKey ||
event.shiftKey;
@@ -59,34 +60,37 @@ KeyboardInputManager.prototype.listen = function () {
event.preventDefault();
self.emit("move", mapped);
}
}
if (event.which === 32) self.restart.bind(self)(event);
// R key restarts the game
if (!modifiers && event.which === 82) {
self.restart.call(self, event);
}
});
var retry = document.querySelector(".retry-button");
retry.addEventListener("click", this.restart.bind(this));
retry.addEventListener(this.eventTouchend, this.restart.bind(this));
// Respond to button presses
this.bindButtonPress(".retry-button", this.restart);
this.bindButtonPress(".restart-button", this.restart);
this.bindButtonPress(".keep-playing-button", this.keepPlaying);
var keepPlaying = document.querySelector(".keep-playing-button");
keepPlaying.addEventListener("click", this.keepPlaying.bind(this));
keepPlaying.addEventListener("touchend", this.keepPlaying.bind(this));
// Listen to swipe events
// Respond to swipe events
var touchStartClientX, touchStartClientY;
var gameContainer = document.getElementsByClassName("game-container")[0];
gameContainer.addEventListener(this.eventTouchstart, function (event) {
if (( !window.navigator.msPointerEnabled && event.touches.length > 1) || event.targetTouches > 1) return;
if(window.navigator.msPointerEnabled){
touchStartClientX = event.pageX;
touchStartClientY = event.pageY;
} else {
touchStartClientX = event.touches[0].clientX;
touchStartClientY = event.touches[0].clientY;
if ((!window.navigator.msPointerEnabled && event.touches.length > 1) ||
event.targetTouches > 1) {
return; // Ignore if touching with more than 1 finger
}
if (window.navigator.msPointerEnabled) {
touchStartClientX = event.pageX;
touchStartClientY = event.pageY;
} else {
touchStartClientX = event.touches[0].clientX;
touchStartClientY = event.touches[0].clientY;
}
event.preventDefault();
});
@@ -95,15 +99,19 @@ KeyboardInputManager.prototype.listen = function () {
});
gameContainer.addEventListener(this.eventTouchend, function (event) {
if (( !window.navigator.msPointerEnabled && event.touches.length > 0) || event.targetTouches > 0) return;
if ((!window.navigator.msPointerEnabled && event.touches.length > 0) ||
event.targetTouches > 0) {
return; // Ignore if still touching with one or more fingers
}
var touchEndClientX, touchEndClientY;
if(window.navigator.msPointerEnabled){
touchEndClientX = event.pageX;
touchEndClientY = event.pageY;
if (window.navigator.msPointerEnabled) {
touchEndClientX = event.pageX;
touchEndClientY = event.pageY;
} else {
touchEndClientX = event.changedTouches[0].clientX;
touchEndClientY = event.changedTouches[0].clientY;
touchEndClientX = event.changedTouches[0].clientX;
touchEndClientY = event.changedTouches[0].clientY;
}
var dx = touchEndClientX - touchStartClientX;
@@ -128,3 +136,9 @@ KeyboardInputManager.prototype.keepPlaying = function (event) {
event.preventDefault();
this.emit("keepPlaying");
};
KeyboardInputManager.prototype.bindButtonPress = function (selector, fn) {
var button = document.querySelector(selector);
button.addEventListener("click", fn.bind(this));
button.addEventListener(this.eventTouchend, fn.bind(this));
};
-48
View File
@@ -1,48 +0,0 @@
window.fakeStorage = {
_data: {},
setItem: function (id, val) {
return this._data[id] = String(val);
},
getItem: function (id) {
return this._data.hasOwnProperty(id) ? this._data[id] : undefined;
},
removeItem: function (id) {
return delete this._data[id];
},
clear: function () {
return this._data = {};
}
};
function LocalScoreManager() {
this.key = "bestScore";
var supported = this.localStorageSupported();
this.storage = supported ? window.localStorage : window.fakeStorage;
}
LocalScoreManager.prototype.localStorageSupported = function () {
var testKey = "test";
var storage = window.localStorage;
try {
storage.setItem(testKey, "1");
storage.removeItem(testKey);
return true;
} catch (error) {
return false;
}
};
LocalScoreManager.prototype.get = function () {
return this.storage.getItem(this.key) || 0;
};
LocalScoreManager.prototype.set = function (score) {
this.storage.setItem(this.key, score);
};
+63
View File
@@ -0,0 +1,63 @@
window.fakeStorage = {
_data: {},
setItem: function (id, val) {
return this._data[id] = String(val);
},
getItem: function (id) {
return this._data.hasOwnProperty(id) ? this._data[id] : undefined;
},
removeItem: function (id) {
return delete this._data[id];
},
clear: function () {
return this._data = {};
}
};
function LocalStorageManager() {
this.bestScoreKey = "bestScore";
this.gameStateKey = "gameState";
var supported = this.localStorageSupported();
this.storage = supported ? window.localStorage : window.fakeStorage;
}
LocalStorageManager.prototype.localStorageSupported = function () {
var testKey = "test";
var storage = window.localStorage;
try {
storage.setItem(testKey, "1");
storage.removeItem(testKey);
return true;
} catch (error) {
return false;
}
};
// Best score getters/setters
LocalStorageManager.prototype.getBestScore = function () {
return this.storage.getItem(this.bestScoreKey) || 0;
};
LocalStorageManager.prototype.setBestScore = function (score) {
this.storage.setItem(this.bestScoreKey, score);
};
// Game state getters/setters and clearing
LocalStorageManager.prototype.getGameState = function () {
var stateJSON = this.storage.getItem(this.gameStateKey);
return stateJSON ? JSON.parse(stateJSON) : null;
};
LocalStorageManager.prototype.setGameState = function (gameState) {
this.storage.setItem(this.gameStateKey, JSON.stringify(gameState));
};
LocalStorageManager.prototype.clearGameState = function () {
this.storage.removeItem(this.gameStateKey);
};
+10
View File
@@ -15,3 +15,13 @@ Tile.prototype.updatePosition = function (position) {
this.x = position.x;
this.y = position.y;
};
Tile.prototype.serialize = function () {
return {
position: {
x: this.x,
y: this.y
},
value: this.value
};
};