add tile merging

This commit is contained in:
Gabriele Cirulli
2014-03-09 20:03:04 +01:00
parent efa2af59a2
commit 53e08722e0
7 changed files with 157 additions and 58 deletions
+34 -13
View File
@@ -41,10 +41,11 @@ GameManager.prototype.actuate = function () {
this.actuator.actuate(this.grid);
};
// Saves all the current tile positions
GameManager.prototype.saveTilePositions = function () {
// Save all tile positions and remove merger info
GameManager.prototype.prepareTiles = function () {
this.grid.eachCell(function (x, y, tile) {
if (tile) {
tile.mergedFrom = null;
tile.savePosition();
}
});
@@ -54,8 +55,7 @@ GameManager.prototype.saveTilePositions = function () {
GameManager.prototype.moveTile = function (tile, cell) {
this.grid.cells[tile.x][tile.y] = null;
this.grid.cells[cell.x][cell.y] = tile;
tile.x = cell.x;
tile.y = cell.y;
tile.updatePosition(cell);
};
// Move tiles on the grid in the specified direction
@@ -67,9 +67,10 @@ GameManager.prototype.move = function (direction) {
var vector = this.getVector(direction);
var traversals = this.buildTraversals(vector);
var moved = false;
// Save the current tile positions (for actuator awareness)
this.saveTilePositions();
// Save the current tile positions and remove merger information
this.prepareTiles();
// Traverse the grid in the right direction and move tiles
traversals.x.forEach(function (x) {
@@ -78,14 +79,32 @@ GameManager.prototype.move = function (direction) {
tile = self.grid.cellContent(cell);
if (tile) {
var pos = self.findFarthestPosition(cell, vector);
self.moveTile(tile, pos);
var positions = self.findFarthestPosition(cell, vector);
var next = self.grid.cellContent(positions.next);
// Only one merger per row traversal?
if (next && next.value === tile.value && !next.mergedFrom) {
var merged = new Tile(positions.next, tile.value * 2);
merged.mergedFrom = [tile, next];
self.grid.insertTile(merged);
self.grid.removeTile(tile);
// Converge the two tiles' positions
tile.updatePosition(positions.next);
} else {
self.moveTile(tile, positions.farthest);
}
moved = true;
}
});
});
this.addRandomTile();
this.actuate();
if (moved) {
this.addRandomTile();
this.actuate();
}
};
// Get the vector representing the chosen direction
@@ -124,9 +143,11 @@ GameManager.prototype.findFarthestPosition = function (cell, vector) {
do {
previous = cell;
cell = { x: previous.x + vector.x, y: previous.y + vector.y };
} while (cell.x >= 0 && cell.x < this.size &&
cell.y >= 0 && cell.y < this.size &&
} while (this.grid.withinBounds(cell) &&
this.grid.cellAvailable(cell));
return previous;
return {
farthest: previous,
next: cell // Used to check if a merge is required
};
};