remove use of class list in actuator, fix animations for firefox
This commit is contained in:
+20
-7
@@ -44,24 +44,37 @@ HTMLActuator.prototype.addTile = function (tile) {
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var position = tile.previousPosition || { x: tile.x, y: tile.y };
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positionClass = this.positionClass(position);
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element.classList.add("tile", "tile-" + tile.value, positionClass);
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// We can't use classlist because it somehow glitches when replacing classes
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var classes = ["tile", "tile-" + tile.value, positionClass];
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this.applyClasses(element, classes);
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element.textContent = tile.value;
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this.tileContainer.appendChild(element);
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if (tile.previousPosition) {
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// Make sure that the tile gets rendered in the previous position first
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window.requestAnimationFrame(function () {
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element.classList.remove(element.classList[2]);
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element.classList.add(self.positionClass({ x: tile.x, y: tile.y }));
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classes[2] = self.positionClass({ x: tile.x, y: tile.y });
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self.applyClasses(element, classes); // Update the position
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});
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} else if (tile.mergedFrom) {
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element.classList.add("tile-merged");
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classes.push("tile-merged");
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this.applyClasses(element, classes);
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// Render the tiles that merged
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tile.mergedFrom.forEach(function (merged) {
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self.addTile(merged);
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});
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} else {
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element.classList.add("tile-new");
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classes.push("tile-new");
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this.applyClasses(element, classes);
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}
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// Put the tile on the board
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this.tileContainer.appendChild(element);
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};
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HTMLActuator.prototype.applyClasses = function (element, classes) {
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element.setAttribute("class", classes.join(" "));
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};
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HTMLActuator.prototype.normalizePosition = function (position) {
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